Skip to main content

2D Game Graphics (5 cr)

Code: TE00BL90-3004

General information


Enrollment
01.06.2023 - 15.09.2023
Registration for the implementation has ended.
Timing
04.09.2023 - 29.10.2023
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Engineering and Business
Campus
Kupittaa Campus
Teaching languages
English
Seats
20 - 60
Degree programmes
Degree Programme in Information and Communications Technology
Degree Programme in Information and Communication Technology
Teachers
Taisto Suominen
Teacher in charge
Taisto Suominen
Groups
PTIVIS21P
Game and Interactive Technologies
Course
TE00BL90
No reservations found for realization TE00BL90-3004!

Evaluation scale

H-5

Content scheduling

Course starts on 29.8.2022 and ends 21.10.2022. The course is held onsite at campus with close contact. Each student attending to the laboratory must follow the Covid-19 guidelines.
Each week Monday and Thursday will be contact session at laboratory C3031. The laboratory assignments and home works is related to the topic of the week.
The Schedule:
Week 36 Course Introduction, 2D Graphics in Games, intro to Adobe Photoshop
Week 37 Tools For 2D Graphics: Photoshop continues
Week 38 Tools For 2D Graphics: Vector graphics Adobe Photoshop&Illustrator
Week 39 Tools For 2D Graphics: Illustrator continues
Week 40 Unity 2D: tools & techniques
Week 41 Unity 2D: tools & techniques
Week 42 WORK ON YOUR OWN - 2D Game Art
Week 43 Unity 2D: tools & techniques


Assignments changes every week and assignments needs to returned before next weeks live session. No feedback available for late submission. Last assignment must be returned before 31.10.2023

Objective

After completing the module, the student is able:
- to understand the technical asset pipeline for 2D game graphics
- to create 2D content for video games and other digital media
- to use various software for content creation
- to understand the roles and tasks for 2D graphics in the game industry

Content

- 2D tools
- 2D asset creation
- 2D animation tools and techniques
- UI graphics and tools
- Modern approaches for 2D content creation for game engines

Materials

Lecturer's material and live sessions. Software manufacturer specific online references and materials
Additional material and reading material shared through Itslearning for each week's theme.
We will be using Adobe Photoshop and Illustrator. You can utilize the lab classroom each day from 4:00 pm until 8:00 pm or you can buy student licence from Adobe. Read more about the Adobe TUAS Student licence in Messi intranet.

Teaching methods

The course will be delivered through close contact sessions and the core learning will take place in a tutorial fashion with laboratory assignments and homework.

Although peer-assisted learning is encouraged, students are expected to produce individual deliverable (in other words, no group work).

The students are expected to give peer feedback on specified laboratory assignments and homework.

The course will be using Itslearning as the learning platform

Exam schedules

No exam dates;
This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.

International connections

This course leans on CDIO principles and takes a project-based learning approach.

Completion alternatives

Competence demonstration, if you have experience from industry or experience that is compatible with the course content. Discuss with the instructor when the course starts for demonstration

Student workload

This course requires students to work 135 hours and is divided as follows:
- Contact sessions and Instructed laboratory work 48 hours
- Individual work with assignments and material review 87 hours
All course work is individual

Further information

Each student attending to the laboratory must follow Covid-19 guidelines.

Go back to top of page