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R&D Project (10 op)

Toteutuksen tunnus: 5051268-3004

Toteutuksen perustiedot


Ilmoittautumisaika
02.08.2023 - 15.09.2023
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
04.09.2023 - 22.12.2023
Toteutus on päättynyt.
Opintopistemäärä
10 op
Lähiosuus
10 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
suomi
englanti
Koulutus
Degree Programme in Information and Communications Technology
Tieto- ja viestintätekniikan koulutus
Opettajat
Mika Luimula
Werner Ravyse
Vastuuopettaja
Werner Ravyse
Ryhmät
PTIVIS20P
Game and Interactive Technologies
Opintojakso
5051268
Toteutukselle 5051268-3004 ei löytynyt varauksia!

Arviointiasteikko

H-5

Sisällön jaksotus

This course runs from September to December and sees students integrated into one or more of the Futuristic Interactive Technologies research group RDI projects.
- The project(s) will be introduced during the opening two weeks of the course;
- In the next weeks, student groups are expected to research (under supervision) the problem and present a feasible solution;
- After the proposed solutions have been approved, student groups will draw up a project management plan that will see them through to the end of the course;
- The project plan must include development, implementation and scientific testing of the solution.

- Each group is to produce a draft academic publication based on the work they have researched and completed.

Tavoitteet

After completing the course, the student will be able to:
- Network with various R&D project stakeholders
- Collect valuable information from networking activity for R&D project preparation
- Match the most appropriate R&D funding mechanisms to R&D projects
- Prepare a funding application, including budget, objectives, tasks etc.
- Work as part of a TUAS initiated R&D project
- Independently utilize CDIO principles in an R&D context
- Apply suitable research methods for a given R&D project
- Analyze, report and present research results to an international audience

Sisältö

First half of the course
- Negotiations with potential customers and other important stakeholders
- Information needed for R&D project preparations
- Suitable funding instruments for R&D projects
- Preparation of funding application
- Second half of the course
Participation in an existing TUAS R&D project as a programmer, technical artist or assistant project manager
- Executing CDIO principles in an R&D context
- Utilizing research methods for selected artefacts
- Analyzing research results
- Reporting research results in a suitable format (such as demo, poster, conference paper or journal article)
- Presenting results in an international environment such as Nordic Games

Oppimateriaalit

Due to the practical nature of this course, there is no prescribed learning material. All necessary documentation and other material toward the successful completion of Advanced Game Technologies will be shared with students throughout the course.

The teacher will share the necessary resources for the academic writing component of the course at the correct timing.

Opetusmenetelmät

The R&D Project course is taught by means of:
1. Contact sessions and lectures;
2. Lecturer and TGL engineer guidance during on-site project work;
- This includes code reviews for programmers and asset evaluations for content producers
3. Customer coaching during on-site project work
4. Self-learning and discovery by students

This course is entirely hands-on and students are expected to take initiative for their learning.

Location and timing of the contact and practical sessions will be made available in August 2023.

Tenttien ajankohdat ja uusintamahdollisuudet

This course has no formal examination

Kansainvälisyys

This course leans on CDIO principles and takes a project-based learning approach.

Opiskelijan ajankäyttö ja kuormitus

Each student of the R&D Project course are each expected to complete 270 hours of work:
Below is a rough indication of the hours for different work categories - these are purely an indicator and are expected to be different for each group and can change according to group needs:
1. Contact sessions and lectures (35-45 hours)
2. Coaching during on-site work (40-60 hours)
3. Independent work (130-180 hours)
Students are expected to keep individual work logs of their activities related to the various projects. These work logs form part of the course assessment and will be reviewed regularly throughout the course.

Lisätiedot

Students are also responsible for:
1. Distributing and collecting customer and expert feedback forms for their project evaluations.
2. Filling and returning peer- and self-evaluation forms at the end of the project.

Failure to produce these documents will impact the course grade.
The lecturers will provide the appropriate forms at the time they are required.

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