Siirry suoraan sisältöön

Serious Games Project (10 op)

Toteutuksen tunnus: 5051239-3005

Toteutuksen perustiedot


Ilmoittautumisaika

02.12.2023 - 08.03.2024

Ajoitus

29.02.2024 - 20.05.2024

Opintopistemäärä

10 op

Toteutustapa

Lähiopetus

Yksikkö

Tekniikka ja liiketoiminta

Toimipiste

Kupittaan kampus

Opetuskielet

  • Englanti

Paikat

20 - 60

Koulutus

  • Tieto- ja viestintätekniikan koulutus
  • Degree Programme in Information and Communications Technology

Opettaja

  • Mika Luimula
  • Víctor Blanco Bataller
  • Werner Ravyse
  • Jaro Virta

Vastuuopettaja

Werner Ravyse

Ryhmät

  • ICTMODgameSem
    MOD Game Development (International Semester)
  • PTIVIS21P
    Game and Interactive Technologies
  • 29.02.2024 10:00 - 12:00, Theory lecture, Serious Games Project 5051239-3005
  • 29.02.2024 12:00 - 16:00, Practical contact session, Serious Games Project 5051239-3005
  • 04.03.2024 08:00 - 16:00, Practical work, Serious Games Project 5051239-3005
  • 07.03.2024 10:00 - 12:00, Theory lecture, Serious Games Project 5051239-3005
  • 07.03.2024 12:00 - 16:00, Practical contact session, Serious Games Project 5051239-3005
  • 11.03.2024 08:00 - 16:00, Practical work, Serious Games Project 5051239-3005
  • 14.03.2024 10:00 - 12:00, Theory lecture, Serious Games Project 5051239-3005
  • 14.03.2024 12:00 - 16:00, Practical contact session, Serious Games Project 5051239-3005
  • 18.03.2024 08:00 - 16:00, Practical work, Serious Games Project 5051239-3005
  • 21.03.2024 10:00 - 12:00, Theory lecture, Serious Games Project 5051239-3005
  • 21.03.2024 12:00 - 16:00, Practical contact session, Serious Games Project 5051239-3005
  • 25.03.2024 08:00 - 16:00, Practical work, Serious Games Project 5051239-3005
  • 28.03.2024 10:00 - 12:00, Theory lecture, Serious Games Project 5051239-3005
  • 28.03.2024 12:00 - 16:00, Practical contact session, Serious Games Project 5051239-3005
  • 04.04.2024 10:00 - 12:00, Theory lecture, Serious Games Project 5051239-3005
  • 04.04.2024 12:00 - 16:00, Practical contact session, Serious Games Project 5051239-3005
  • 08.04.2024 08:00 - 16:00, Practical work, Serious Games Project 5051239-3005
  • 11.04.2024 10:00 - 12:00, Theory lecture, Serious Games Project 5051239-3005
  • 11.04.2024 12:00 - 16:00, Practical contact session, Serious Games Project 5051239-3005
  • 15.04.2024 08:00 - 16:00, Practical work, Serious Games Project 5051239-3005
  • 18.04.2024 10:00 - 12:00, Theory lecture, Serious Games Project 5051239-3005
  • 18.04.2024 12:00 - 16:00, Practical contact session, Serious Games Project 5051239-3005
  • 22.04.2024 08:00 - 16:00, Practical work, Serious Games Project 5051239-3005
  • 25.04.2024 10:00 - 12:00, Theory lecture, Serious Games Project 5051239-3005
  • 25.04.2024 12:00 - 16:00, Practical contact session, Serious Games Project 5051239-3005
  • 29.04.2024 08:00 - 16:00, Practical work, Serious Games Project 5051239-3005
  • 02.05.2024 12:00 - 14:30, Practical work contact sessions, Serious Games Project 5051239-3005
  • 06.05.2024 12:00 - 14:30, Practical work contact sessions, Serious Games Project 5051239-3005
  • 16.05.2024 12:00 - 14:30, Practical work contact sessions, Serious Games Project 5051239-3005
  • 17.05.2024 12:00 - 14:30, Practical work contact sessions, Serious Games Project 5051239-3005

Tavoitteet

After completing the course, the student will be able to:
- Incorporate learning into an electronic gameplay environment
- Capture and utilise appropriate game data to measure and analyse player progress and competency within the intended use case
- Convey and adhere to ethical considerations when designing a serious game environment
- Apply state of the art serious game development methodologies and technologies when building a serious game environment
- Design and implement serious games in a specific domain (e.g. technology industry, well-being, education or tourism) in cooperation with experts from different sectors
- Add learning value to serious games through the incorporation of sound effects and music

Sisältö

- The psychology of behaviour change and how to apply this to serious game development
- Backend system design and development tools
- Analysis techniques and progress monitoring of serious game generated data
- Principles of ethics, compliance and accepted business practices
- Academic literature and other practical expert contributions for building serious game
- Sound selection, editing and scripting for game events
- Executing CDIO principles in a selected domain specified in the course implementation plan

Arviointiasteikko

H-5