Serious Games Project (10 op)
Toteutuksen tunnus: 5051239-3005
Toteutuksen perustiedot
- Ilmoittautumisaika
-
02.12.2023 - 08.03.2024
Ilmoittautuminen toteutukselle on päättynyt.
- Ajoitus
-
29.02.2024 - 20.05.2024
Toteutus on päättynyt.
- Opintopistemäärä
- 10 op
- Lähiosuus
- 10 op
- Toteutustapa
- Lähiopetus
- Yksikkö
- Tekniikka ja liiketoiminta
- Toimipiste
- Kupittaan kampus
- Opetuskielet
- englanti
- Paikat
- 20 - 60
- Koulutus
- Degree Programme in Information and Communications Technology
- Tieto- ja viestintätekniikan koulutus
- Opettajat
- Mika Luimula
- Werner Ravyse
- Víctor Blanco Bataller
- Jaro Virta
- Vastuuopettaja
- Werner Ravyse
- Ryhmät
-
ICTMODgameSemMOD Game Development (International Semester)
-
PTIVIS21PGame and Interactive Technologies
- Opintojakso
- 5051239
Toteutuksella on 16 opetustapahtumaa joiden yhteenlaskettu kesto on 66 t 0 min.
Aika | Aihe | Tila |
---|---|---|
To 04.04.2024 klo 10:00 - 12:00 (2 t 0 min) |
Theory lecture, Serious Games Project 5051239-3005 |
ICT_C1027_Lambda
LAMBDA
|
To 04.04.2024 klo 12:00 - 16:00 (4 t 0 min) |
Practical contact session, Serious Games Project 5051239-3005 |
ICT_C3031
Peliteknologialaboratorio
|
Ma 08.04.2024 klo 08:00 - 16:00 (8 t 0 min) |
Practical work, Serious Games Project 5051239-3005 |
ICT_C3031
Peliteknologialaboratorio
|
To 11.04.2024 klo 10:00 - 12:00 (2 t 0 min) |
Theory lecture, Serious Games Project 5051239-3005 |
ICT_C3031
Peliteknologialaboratorio
|
To 11.04.2024 klo 12:00 - 16:00 (4 t 0 min) |
Practical contact session, Serious Games Project 5051239-3005 |
ICT_C3031
Peliteknologialaboratorio
|
Ma 15.04.2024 klo 08:00 - 16:00 (8 t 0 min) |
Practical work, Serious Games Project 5051239-3005 |
ICT_C3031
Peliteknologialaboratorio
|
To 18.04.2024 klo 10:00 - 12:00 (2 t 0 min) |
Theory lecture, Serious Games Project 5051239-3005 |
ICT_C3031
Peliteknologialaboratorio
|
To 18.04.2024 klo 12:00 - 16:00 (4 t 0 min) |
Practical contact session, Serious Games Project 5051239-3005 |
ICT_C3031
Peliteknologialaboratorio
|
Ma 22.04.2024 klo 08:00 - 16:00 (8 t 0 min) |
Practical work, Serious Games Project 5051239-3005 |
ICT_C3031
Peliteknologialaboratorio
|
To 25.04.2024 klo 10:00 - 12:00 (2 t 0 min) |
Theory lecture, Serious Games Project 5051239-3005 |
ICT_C3031
Peliteknologialaboratorio
|
To 25.04.2024 klo 12:00 - 16:00 (4 t 0 min) |
Practical contact session, Serious Games Project 5051239-3005 |
ICT_C3031
Peliteknologialaboratorio
|
Ma 29.04.2024 klo 08:00 - 16:00 (8 t 0 min) |
Practical work, Serious Games Project 5051239-3005 |
ICT_C3031
Peliteknologialaboratorio
|
To 02.05.2024 klo 12:00 - 14:30 (2 t 30 min) |
Practical work contact sessions, Serious Games Project 5051239-3005 |
ICT_C3031
Peliteknologialaboratorio
|
Ma 06.05.2024 klo 12:00 - 14:30 (2 t 30 min) |
Practical work contact sessions, Serious Games Project 5051239-3005 |
ICT_C3031
Peliteknologialaboratorio
|
To 16.05.2024 klo 12:00 - 14:30 (2 t 30 min) |
Practical work contact sessions, Serious Games Project 5051239-3005 |
ICT_C3031
Peliteknologialaboratorio
|
Pe 17.05.2024 klo 12:00 - 14:30 (2 t 30 min) |
Practical work contact sessions, Serious Games Project 5051239-3005 |
ICT_C3031
Peliteknologialaboratorio
|
Arviointiasteikko
H-5
Sisällön jaksotus
Week 1 to 3 of the course: Project introductions + intense project management preparation and work scheduling
Weeks 4 to 9 of the course: Practical project work with weekly sprint sessions
Weeks 10 and 11 of the course: Project wrap-up and customer presentation
Tavoitteet
After completing the course, the student will be able to:
- Incorporate learning into an electronic gameplay environment
- Capture and utilise appropriate game data to measure and analyse player progress and competency within the intended use case
- Convey and adhere to ethical considerations when designing a serious game environment
- Apply state of the art serious game development methodologies and technologies when building a serious game environment
- Design and implement serious games in a specific domain (e.g. technology industry, well-being, education or tourism) in cooperation with experts from different sectors
- Add learning value to serious games through the incorporation of sound effects and music
Sisältö
- The psychology of behaviour change and how to apply this to serious game development
- Backend system design and development tools
- Analysis techniques and progress monitoring of serious game generated data
- Principles of ethics, compliance and accepted business practices
- Academic literature and other practical expert contributions for building serious game
- Sound selection, editing and scripting for game events
- Executing CDIO principles in a selected domain specified in the course implementation plan
Oppimateriaalit
Project management material prepared by lecturers (MS Teams will be used as the project management platform);
Prior learning skills, notes and materials;
Online resources such as tutorials, manuals, forums and more;
Depending on the project, there may also be existing repositories to use.
All learning material will be shared through the TUAS ItsLearning learner management system.
Opetusmenetelmät
Applied prior learning (GDE, IGDT, Gamification and SGs, Advanced UI & UX, and others) for the practical work
CDIO principles in which we encourage students to seek out solutions to development challenges.
Supplementing theoretical knowledge gaps through critically seeking information and lecturer Q&A.
Tenttien ajankohdat ja uusintamahdollisuudet
Since this is a group project that requires multiple weeks of work, there are no retake possibilities.
Also, no extensions for completing the work will be granted.
Kansainvälisyys
This course follows a combined constructivist and instructivist approach:
- Students are expected to apply prior technical knowledge for the development work and seek out and fill their knowledge gaps (teachers and Game Lab engineers will naturally facilitate this process).
- Students will be extensively guided and monitored on the project management.
Opiskelijan ajankäyttö ja kuormitus
The entire course is dedicated to making a serious game as a group project.
The duration of the course is 11 weeks - final presentation is on 18.5.2023.
Each student is expected to work 270 hours (10 ECTS) in total, or approximately 24 hours per week for the duration of the course.
Lisätiedot
This course will require you to sign IPR transfer documents. These are to ensure that TUAS, if they so wish, can continue your project work after the conclusion of the course.