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Serious Games Project (10 cr)

Code: 5051239-3005

General information


Enrollment
02.12.2023 - 08.03.2024
Registration for the implementation has ended.
Timing
29.02.2024 - 20.05.2024
Implementation has ended.
Number of ECTS credits allocated
10 cr
Local portion
10 cr
Mode of delivery
Contact learning
Unit
Engineering and Business
Campus
Kupittaa Campus
Teaching languages
English
Seats
20 - 60
Degree programmes
Degree Programme in Information and Communications Technology
Degree Programme in Information and Communication Technology
Teachers
Mika Luimula
Werner Ravyse
Víctor Blanco Bataller
Jaro Virta
Teacher in charge
Werner Ravyse
Groups
PTIVIS21P
Game and Interactive Technologies
Course
5051239

Realization has 16 reservations. Total duration of reservations is 66 h 0 min.

Time Topic Location
Thu 04.04.2024 time 10:00 - 12:00
(2 h 0 min)
Theory lecture, Serious Games Project 5051239-3005
ICT_C1027_Lambda LAMBDA
Thu 04.04.2024 time 12:00 - 16:00
(4 h 0 min)
Practical contact session, Serious Games Project 5051239-3005
ICT_C3031 Peliteknologialaboratorio
Mon 08.04.2024 time 08:00 - 16:00
(8 h 0 min)
Practical work, Serious Games Project 5051239-3005
ICT_C3031 Peliteknologialaboratorio
Thu 11.04.2024 time 10:00 - 12:00
(2 h 0 min)
Theory lecture, Serious Games Project 5051239-3005
ICT_C3031 Peliteknologialaboratorio
Thu 11.04.2024 time 12:00 - 16:00
(4 h 0 min)
Practical contact session, Serious Games Project 5051239-3005
ICT_C3031 Peliteknologialaboratorio
Mon 15.04.2024 time 08:00 - 16:00
(8 h 0 min)
Practical work, Serious Games Project 5051239-3005
ICT_C3031 Peliteknologialaboratorio
Thu 18.04.2024 time 10:00 - 12:00
(2 h 0 min)
Theory lecture, Serious Games Project 5051239-3005
ICT_C3031 Peliteknologialaboratorio
Thu 18.04.2024 time 12:00 - 16:00
(4 h 0 min)
Practical contact session, Serious Games Project 5051239-3005
ICT_C3031 Peliteknologialaboratorio
Mon 22.04.2024 time 08:00 - 16:00
(8 h 0 min)
Practical work, Serious Games Project 5051239-3005
ICT_C3031 Peliteknologialaboratorio
Thu 25.04.2024 time 10:00 - 12:00
(2 h 0 min)
Theory lecture, Serious Games Project 5051239-3005
ICT_C3031 Peliteknologialaboratorio
Thu 25.04.2024 time 12:00 - 16:00
(4 h 0 min)
Practical contact session, Serious Games Project 5051239-3005
ICT_C3031 Peliteknologialaboratorio
Mon 29.04.2024 time 08:00 - 16:00
(8 h 0 min)
Practical work, Serious Games Project 5051239-3005
ICT_C3031 Peliteknologialaboratorio
Thu 02.05.2024 time 12:00 - 14:30
(2 h 30 min)
Practical work contact sessions, Serious Games Project 5051239-3005
ICT_C3031 Peliteknologialaboratorio
Mon 06.05.2024 time 12:00 - 14:30
(2 h 30 min)
Practical work contact sessions, Serious Games Project 5051239-3005
ICT_C3031 Peliteknologialaboratorio
Thu 16.05.2024 time 12:00 - 14:30
(2 h 30 min)
Practical work contact sessions, Serious Games Project 5051239-3005
ICT_C3031 Peliteknologialaboratorio
Fri 17.05.2024 time 12:00 - 14:30
(2 h 30 min)
Practical work contact sessions, Serious Games Project 5051239-3005
ICT_C3031 Peliteknologialaboratorio
Changes to reservations may be possible.

Evaluation scale

H-5

Content scheduling

Week 1 to 3 of the course: Project introductions + intense project management preparation and work scheduling
Weeks 4 to 9 of the course: Practical project work with weekly sprint sessions
Weeks 10 and 11 of the course: Project wrap-up and customer presentation

Objective

After completing the course, the student will be able to:
- Incorporate learning into an electronic gameplay environment
- Capture and utilise appropriate game data to measure and analyse player progress and competency within the intended use case
- Convey and adhere to ethical considerations when designing a serious game environment
- Apply state of the art serious game development methodologies and technologies when building a serious game environment
- Design and implement serious games in a specific domain (e.g. technology industry, well-being, education or tourism) in cooperation with experts from different sectors
- Add learning value to serious games through the incorporation of sound effects and music

Content

- The psychology of behaviour change and how to apply this to serious game development
- Backend system design and development tools
- Analysis techniques and progress monitoring of serious game generated data
- Principles of ethics, compliance and accepted business practices
- Academic literature and other practical expert contributions for building serious game
- Sound selection, editing and scripting for game events
- Executing CDIO principles in a selected domain specified in the course implementation plan

Materials

Project management material prepared by lecturers (MS Teams will be used as the project management platform);
Prior learning skills, notes and materials;
Online resources such as tutorials, manuals, forums and more;
Depending on the project, there may also be existing repositories to use.

All learning material will be shared through the TUAS ItsLearning learner management system.

Teaching methods

Applied prior learning (GDE, IGDT, Gamification and SGs, Advanced UI & UX, and others) for the practical work
CDIO principles in which we encourage students to seek out solutions to development challenges.

Supplementing theoretical knowledge gaps through critically seeking information and lecturer Q&A.

Exam schedules

Since this is a group project that requires multiple weeks of work, there are no retake possibilities.

Also, no extensions for completing the work will be granted.

International connections

This course follows a combined constructivist and instructivist approach:
- Students are expected to apply prior technical knowledge for the development work and seek out and fill their knowledge gaps (teachers and Game Lab engineers will naturally facilitate this process).
- Students will be extensively guided and monitored on the project management.

Student workload

The entire course is dedicated to making a serious game as a group project.
The duration of the course is 11 weeks - final presentation is on 18.5.2023.
Each student is expected to work 270 hours (10 ECTS) in total, or approximately 24 hours per week for the duration of the course.

Further information

This course will require you to sign IPR transfer documents. These are to ensure that TUAS, if they so wish, can continue your project work after the conclusion of the course.

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