2D Game Graphics (5 cr)
Code: TE00BL90-3005
General information
Enrollment
03.06.2024 - 15.09.2024
Timing
02.09.2024 - 27.10.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Engineering and Business
Campus
Kupittaa Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Information and Communication Technology
- Degree Programme in Information and Communications Technology
Teachers
- Taisto Suominen
Groups
-
ICTMODgameSem
-
PTIVIS22PGame and Interactive Technologies
- 02.09.2024 09:00 - 12:00, Lectures and Laboratory, 2D Game Graphics TE00BL90-3005
- 05.09.2024 12:00 - 16:00, Laboratory, 2D Game Graphics TE00BL90-3005
- 09.09.2024 09:00 - 12:00, Lectures and Laboratory, 2D Game Graphics TE00BL90-3005
- 12.09.2024 12:00 - 16:00, Laboratory, 2D Game Graphics TE00BL90-3005
- 16.09.2024 09:00 - 12:00, Lectures and Laboratory, 2D Game Graphics TE00BL90-3005
- 19.09.2024 12:00 - 16:00, Laboratory, 2D Game Graphics TE00BL90-3005
- 23.09.2024 09:00 - 12:00, Lectures and Laboratory, 2D Game Graphics TE00BL90-3005
- 26.09.2024 12:00 - 16:00, Laboratory, 2D Game Graphics TE00BL90-3005
- 30.09.2024 09:00 - 12:00, Lectures and Laboratory, 2D Game Graphics TE00BL90-3005
- 03.10.2024 12:00 - 16:00, Laboratory, 2D Game Graphics TE00BL90-3005
- 07.10.2024 09:00 - 12:00, Lectures and Laboratory, 2D Game Graphics TE00BL90-3005
- 10.10.2024 12:00 - 16:00, Laboratory, 2D Game Graphics TE00BL90-3005
- 21.10.2024 09:00 - 12:00, Lectures and Laboratory, 2D Game Graphics TE00BL90-3005
- 24.10.2024 12:00 - 16:00, Laboratory, 2D Game Graphics TE00BL90-3005
Objective
After completing the module, the student is able:
- to understand the technical asset pipeline for 2D game graphics
- to create 2D content for video games and other digital media
- to use various software for content creation
- to understand the roles and tasks for 2D graphics in the game industry
Content
- 2D tools
- 2D asset creation
- 2D animation tools and techniques
- UI graphics and tools
- Modern approaches for 2D content creation for game engines
Materials
Lecturer's material and live sessions. Software manufacturer specific online references and materials
Additional material and reading material shared through Itslearning for each week's theme.
We will be using Adobe Photoshop and Illustrator. You can utilize the lab classroom each day from 4:00 pm until 8:00 pm or you can buy student licence from Adobe. Read more about the Adobe TUAS Student licence in Messi intranet.
Teaching methods
The course will be delivered through close contact sessions and the core learning will take place in a tutorial fashion with laboratory assignments and homework.
Although peer-assisted learning is encouraged, students are expected to produce individual deliverable (in other words, no group work).
The students are expected to give peer feedback on specified laboratory assignments and homework.
The course will be using Itslearning as the learning platform
Exam schedules
No exam dates;
This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.
International connections
This course leans on CDIO principles and takes a project-based learning approach.
Completion alternatives
Competence demonstration, if you have experience from industry or experience that is compatible with the course content. Discuss with the instructor when the course starts for demonstration
Student workload
This course requires students to work 135 hours and is divided as follows:
- Contact sessions and Instructed laboratory work 48 hours
- Individual work with assignments and material review 86 hours
All the course work is individual
Content scheduling
Course starts on 2.9.2024 and ends 24.10.2024. The course is held onsite at campus with close contact. Mandatory participation for 70% of the close contact and laboratory sessions.
Each week Monday and Thursday will be contact session at laboratory C3031. The laboratory assignments and home works is related to the topic of the week.
The Schedule:
Week 36 Course Introduction, 2D Graphics in Games, intro to Adobe Photoshop
Week 37 Tools For 2D Graphics: Photoshop continues
Week 38 Tools For 2D Graphics: Vector graphics Adobe Photoshop&Illustrator
Week 39 Tools For 2D Graphics: Illustrator continues
Week 40 Unity 2D: tools & techniques
Week 41 Unity 2D: tools & techniques
Week 42 WORK ON YOUR OWN - 2D Game Art
Week 43 Unity 2D: tools & techniques
Assignments changes every week and assignments needs to returned before next weeks live session. No feedback available for late submission. Last assignment must be returned before 31.10.2024
Further information
Mandatory participation for 70% of the close contact and laboratory sessions.
Participation is mandatory due: laboratory oriented approach, software licence requirements, peer assisted learning, immediate support and feedback, engagement and motivation, consistency and discipline.
Evaluation scale
H-5
Assessment methods and criteria
The assessment will be based on the individual assignments submitted in the Itslearning workspace. Mandatory participation for 70% of the close contact and laboratory sessions.
The lecturer evaluates each assignments from 0-5. To pass the course, students are expected to submit at least 70 % of the assignments. Final grade will be average of assignment grades multiplied by return percent (non-returned assignments are counted as 0) and participation percentage. Active participation to the course, discussion and assignments will affect positively.
The students are expected to give peer feedback on specified laboratory assignments and homework. Failing to participate to the peer feedback will result -1 grade to the final evaluation.
Late submission will affect negatively to the evaluation. Last assignment must be returned before 30.10.2024
Assessment criteria, fail (0)
Participation for the close contact and laboratory sessions is less than 70%.
Student submits less than 70% of the assignments.
Assessment criteria, satisfactory (1-2)
Participation for the close contact and laboratory sessions is more than 70%.
The average is of the submitted assignments and the submission percentage equals 1-2
The quality of the submitted assignments are poor and it is visible that the student has not spent the required time with the assignment.
Assessment criteria, good (3-4)
Participation for the close contact and laboratory sessions is more than 80%.
The average is of the submitted assignments and the submission percentage equals 3-4
The quality of the submitted assignments are good and it is visible that the student has spent the required time with the assignment but the student has not challenged his/her skills or the assignment lacks the final effort to improve it.
Assessment criteria, excellent (5)
Participation for the close contact and laboratory sessions is more than 90%.
The average is of the submitted assignments and the submission percentage equals 5
The quality of the submitted assignments are excellent and it is visible that the student has spent the required time or more with the assignment. The student has challenged his/her skills and researched more about the topic to improve the end result and his/her skills.