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3D Game Graphics (5 cr)

Code: TE00BL91-3005

General information


Enrollment
02.07.2024 - 10.11.2024
Registration for the implementation has ended.
Timing
28.10.2024 - 20.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Engineering and Business
Campus
Kupittaa Campus
Teaching languages
English
Degree programmes
Degree Programme in Information and Communications Technology
Degree Programme in Information and Communication Technology
Teachers
Taisto Suominen
Groups
PTIVIS22P
Game and Interactive Technologies
Course
TE00BL91

Realization has 14 reservations. Total duration of reservations is 49 h 0 min.

Time Topic Location
Mon 28.10.2024 time 09:00 - 12:00
(3 h 0 min)
Lectures and Laboratory, 3D Game Graphics TE00BL91-3005
ICT_C3031 Peliteknologialaboratorio
Thu 31.10.2024 time 12:00 - 16:00
(4 h 0 min)
Laboratory, 3D Game Graphics TE00BL91-3005
ICT_C3031 Peliteknologialaboratorio
Mon 04.11.2024 time 09:00 - 12:00
(3 h 0 min)
Lectures and Laboratory, 3D Game Graphics TE00BL91-3005
ICT_C3031 Peliteknologialaboratorio
Thu 07.11.2024 time 12:00 - 16:00
(4 h 0 min)
Laboratory, 3D Game Graphics TE00BL91-3005
ICT_C3031 Peliteknologialaboratorio
Mon 11.11.2024 time 09:00 - 12:00
(3 h 0 min)
Lectures and Laboratory, 3D Game Graphics TE00BL91-3005
ICT_C3031 Peliteknologialaboratorio
Thu 14.11.2024 time 12:00 - 16:00
(4 h 0 min)
Laboratory, 3D Game Graphics TE00BL91-3005
ICT_C3031 Peliteknologialaboratorio
Mon 18.11.2024 time 09:00 - 12:00
(3 h 0 min)
Lectures and Laboratory, 3D Game Graphics TE00BL91-3005
ICT_C3031 Peliteknologialaboratorio
Thu 21.11.2024 time 12:00 - 16:00
(4 h 0 min)
Laboratory, 3D Game Graphics TE00BL91-3005
ICT_C3031 Peliteknologialaboratorio
Mon 25.11.2024 time 09:00 - 12:00
(3 h 0 min)
Lectures and Laboratory, 3D Game Graphics TE00BL91-3005
ICT_C3031 Peliteknologialaboratorio
Thu 28.11.2024 time 12:00 - 16:00
(4 h 0 min)
Laboratory, 3D Game Graphics TE00BL91-3005
ICT_C3031 Peliteknologialaboratorio
Mon 02.12.2024 time 09:00 - 12:00
(3 h 0 min)
Lectures and Laboratory, 3D Game Graphics TE00BL91-3005
ICT_C3031 Peliteknologialaboratorio
Thu 05.12.2024 time 12:00 - 16:00
(4 h 0 min)
Laboratory, 3D Game Graphics TE00BL91-3005
ICT_C3031 Peliteknologialaboratorio
Mon 09.12.2024 time 09:00 - 12:00
(3 h 0 min)
Lectures and Laboratory, 3D Game Graphics TE00BL91-3005
ICT_C3031 Peliteknologialaboratorio
Thu 12.12.2024 time 12:00 - 16:00
(4 h 0 min)
Laboratory, 3D Game Graphics TE00BL91-3005
ICT_C3031 Peliteknologialaboratorio
Changes to reservations may be possible.

Evaluation scale

H-5

Content scheduling

Course starts on 28.10.2024 and ends 12.12.2024. The course will be held onsite at game laboratory. Tasks and guidance are given at the laboratory classroom. Mandatory participation for 70% of the sessions.

Each Monday and Thursday contact session in the laboratory C3031. The laboratory assignments and homework are related to the topic of the week.

Week 44 Course Introduction, 3D Graphics in Games, Game engines & tools, content creation inside game engine.
Week 45 Unity: Render pipelines, asset preparation, shader & VFX graph
Week 46 Unity: Lighting in Unity, post process etc
Week 47 Substance Sampler, Authoring PBR materials & Substance in Game Engines
Week 48 Substance Painter & game asset pipeline
Week 49 Substance Painter & game asset pipeline
Week 50 Substance Designer
Week 51 Personal work on assignments.

Assignment changes each week and assignment needs to be returned before next week’s live session. Late submission will affect negatively to the evaluation. Last assignment must be returned before 19.12.2023.

Objective

After completing the module, the student is able:
- to understand the technical asset pipeline for 3D game graphics
- to create 3D content for video games other digital media
- to use various software for content creation
- to understand the roles and tasks for 3D graphics in the game industry

Content

- 3D modelling and animation for game engines
- 3D asset creation
- Character modelling
- Modular design
- Lighting and texturing techniques and tools in game engines
- Modern approaches for 3D content creation for game engines

Materials

Lecturer's material and live sessions. Software manufacturer specific online references and materials
Group chat on Discord. Additional material and reading material shared through Itslearning for each week's theme.

Teaching methods

The course will be delivered through contact sessions and the core learning will take place in a tutorial fashion with laboratory assignments and homework.

Although peer-assisted learning is encouraged, students are expected to produce individual deliverables (in other words, no group work).

The students are expected to give peer feedback on specified laboratory assignments and homework.

The course will be using Itslearning as the learning platform.

Exam schedules

There are no exams for this course.

This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.

International connections

This course leans on CDIO principles and takes a project-based learning approach.

Completion alternatives

Competence demonstration, if you have experience from industry or experience that is compatible with the course content contact the lecturer.

Student workload

This course requires students to work 135 hours and is divided as follows:
- Contact sessions and instructed laboratory work 49 hours
- Individual homework 86 hours
All the course work is individual.
Mandatory participation for 70% of the sessions.

Further information

All communication trough Itslearning.
This course is prioritized for Game and Interactive Technology Students. Additional students can join only if there are available seats in the game lab.
Recommended Prerequisites:
Game Development Essentials
Introduction to Game Development Tools
Project Course in Game Development
Strong recommendation for basics of 3D Modeling

Mandatory participation for 70% of the sessions.
Participation is mandatory due: laboratory oriented approach, software licence requirements, peer assisted learning, immediate support and feedback, engagement and motivation, consistency and discipline.

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