Gamification and Serious Games (5 op)
Toteutuksen tunnus: 5051235-3010
Toteutuksen perustiedot
- Ilmoittautumisaika
-
01.06.2024 - 18.10.2024
Ilmoittautuminen toteutukselle on päättynyt.
- Ajoitus
-
02.09.2024 - 18.12.2024
Toteutus on päättynyt.
- Opintopistemäärä
- 5 op
- Lähiosuus
- 5 op
- Toteutustapa
- Lähiopetus
- Yksikkö
- Tekniikka ja liiketoiminta
- Toimipiste
- Kupittaan kampus
- Opetuskielet
- englanti
- Koulutus
- Degree Programme in Information and Communications Technology
- Tieto- ja viestintätekniikan koulutus
- Opettajat
- Werner Ravyse
- Ryhmät
-
ICTMODgameSemMOD Game Development (International Semester)
-
PTIVIS22PGame and Interactive Technologies
- Opintojakso
- 5051235
Toteutuksella on 12 opetustapahtumaa joiden yhteenlaskettu kesto on 24 t 0 min.
Aika | Aihe | Tila |
---|---|---|
Ma 28.10.2024 klo 12:00 - 14:00 (2 t 0 min) |
Theory, Gamification and Serious Games 5051235-3010 |
LEM_B143
Teoriatila muunto
|
Ma 28.10.2024 klo 14:00 - 16:00 (2 t 0 min) |
Independent practical work, Gamification and Serious Games 5051235-3010 |
EDU_2024
Ryhmätyö (18 hlö)
|
Ma 04.11.2024 klo 12:00 - 14:00 (2 t 0 min) |
Online theory, Gamification and Serious Games 5051235-3010 |
Online
|
Ma 04.11.2024 klo 14:00 - 16:00 (2 t 0 min) |
Independent practical work, Gamification and Serious Games 5051235-3010 |
EDU_2024
Ryhmätyö (18 hlö)
|
Ma 11.11.2024 klo 12:00 - 14:00 (2 t 0 min) |
Theory, Gamification and Serious Games 5051235-3010 |
ICT_C1027_Lambda
LAMBDA
|
Ma 11.11.2024 klo 16:00 - 18:00 (2 t 0 min) |
Independent practical work, Gamification and Serious Games 5051235-3010 |
EDU_2024
Ryhmätyö (18 hlö)
|
Ma 18.11.2024 klo 12:00 - 14:00 (2 t 0 min) |
Theory, Gamification and Serious Games 5051235-3010 |
ICT_B1026_Gamma
GAMMA
|
Ma 18.11.2024 klo 16:00 - 18:00 (2 t 0 min) |
Independent practical work, Gamification and Serious Games 5051235-3010 |
EDU_2024
Ryhmätyö (18 hlö)
|
Ma 25.11.2024 klo 12:00 - 14:00 (2 t 0 min) |
Theory, Gamification and Serious Games 5051235-3010 |
ICT_C1039_Sigma
SIGMA
|
Ma 02.12.2024 klo 12:00 - 14:00 (2 t 0 min) |
Theory, Gamification and Serious Games 5051235-3010 |
ICT_C1035_Delta
DELTA
|
Ma 02.12.2024 klo 14:00 - 16:00 (2 t 0 min) |
Independent practical work, Gamification and Serious Games 5051235-3010 |
EDU_2024
Ryhmätyö (18 hlö)
|
Ma 09.12.2024 klo 12:00 - 14:00 (2 t 0 min) |
Theory, Gamification and Serious Games 5051235-3010 |
ICT_C1042_Myy
MYY
|
Arviointiasteikko
Hyväksytty/Hylätty
Sisällön jaksotus
This course covers the following topics related to Serious Games and Gamification:
- Theory of Gamification
- Theory of Serious Games
- Theory of learning and motivation
- Workflow of a gamification or serious games project
- Ethics of serious games and gamification
Tavoitteet
After completing the course, the student will be able to:
- Engage in theoretical discussions about applied gaming
- Apply known success factors of serious games to the design of applied gaming
- Describe implementation strategies for incorporating applied gaming as part of a learning environment
- Apply a basic understanding of human motivation to the design of solutions aimed at increased user engagement with underlying business processes
- Compile documentation that communicates the key requirements of an applied gaming solution
- Identify and understand the roles of key stakeholders in an applied gaming project
- Follow the process for designing applied gaming solutions
- Consider ethical matters in designing and implementing applied gaming solutions
Sisältö
- Applied gaming design frameworks
- Pedagogy aspects and how the psychology of learning relates to applied gaming
- A practical view that highlights and explains human motivation as the basis for applied gaming
- Ethical questions about applied gaming
- Managing an applied gaming project
- Documenting the requirements for an applied gaming solution
Oppimateriaalit
Due to the ongoing developments in the field of Game Testing, recommended literature and further resources will be provided as part of the lecture material at the appropriate timing. This ensures that students are kept abreast with the latest testing techniques and trends.
Opetusmenetelmät
The course has two phases - an online phase and contact phase. Explicit details for each will be given during the first lecture, which is a contact session.
Tenttien ajankohdat ja uusintamahdollisuudet
This course has no formal exam.
Kansainvälisyys
This course leans on CDIO principles and takes a project-based learning approach.
Opiskelijan ajankäyttö ja kuormitus
The course has two phases - an online phase and contact phase. Explicit details for each will be given during the first lecture, which is a contact session.
This course is 5 ECTS - students are expected to work 135 hours
- 30% individual theory work
- 70% group project work
Arviointikriteerit, hyväksytty/hylätty
The group project grade will be the course grade. The group project is graded out of 5 against a rubric that will be made available to students during the course.
Grades will be withheld from students who do not fully complete the requirements as stipulated through the collaborative learning platform.