Siirry suoraan sisältöön

Gamification and Serious Games (5 op)

Toteutuksen tunnus: 5051235-3010

Toteutuksen perustiedot


Ilmoittautumisaika
01.06.2024 - 18.10.2024
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
02.09.2024 - 18.12.2024
Toteutus on päättynyt.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
englanti
Koulutus
Degree Programme in Information and Communications Technology
Tieto- ja viestintätekniikan koulutus
Opettajat
Werner Ravyse
Ryhmät
ICTMODgameSem
MOD Game Development (International Semester)
PTIVIS22P
Game and Interactive Technologies
Opintojakso
5051235

Toteutuksella on 12 opetustapahtumaa joiden yhteenlaskettu kesto on 24 t 0 min.

Aika Aihe Tila
Ma 28.10.2024 klo 12:00 - 14:00
(2 t 0 min)
Theory, Gamification and Serious Games 5051235-3010
LEM_B143 Teoriatila muunto
Ma 28.10.2024 klo 14:00 - 16:00
(2 t 0 min)
Independent practical work, Gamification and Serious Games 5051235-3010
EDU_2024 Ryhmätyö (18 hlö)
Ma 04.11.2024 klo 12:00 - 14:00
(2 t 0 min)
Online theory, Gamification and Serious Games 5051235-3010
Online
Ma 04.11.2024 klo 14:00 - 16:00
(2 t 0 min)
Independent practical work, Gamification and Serious Games 5051235-3010
EDU_2024 Ryhmätyö (18 hlö)
Ma 11.11.2024 klo 12:00 - 14:00
(2 t 0 min)
Theory, Gamification and Serious Games 5051235-3010
ICT_C1027_Lambda LAMBDA
Ma 11.11.2024 klo 16:00 - 18:00
(2 t 0 min)
Independent practical work, Gamification and Serious Games 5051235-3010
EDU_2024 Ryhmätyö (18 hlö)
Ma 18.11.2024 klo 12:00 - 14:00
(2 t 0 min)
Theory, Gamification and Serious Games 5051235-3010
ICT_B1026_Gamma GAMMA
Ma 18.11.2024 klo 16:00 - 18:00
(2 t 0 min)
Independent practical work, Gamification and Serious Games 5051235-3010
EDU_2024 Ryhmätyö (18 hlö)
Ma 25.11.2024 klo 12:00 - 14:00
(2 t 0 min)
Theory, Gamification and Serious Games 5051235-3010
ICT_C1039_Sigma SIGMA
Ma 02.12.2024 klo 12:00 - 14:00
(2 t 0 min)
Theory, Gamification and Serious Games 5051235-3010
ICT_C1035_Delta DELTA
Ma 02.12.2024 klo 14:00 - 16:00
(2 t 0 min)
Independent practical work, Gamification and Serious Games 5051235-3010
EDU_2024 Ryhmätyö (18 hlö)
Ma 09.12.2024 klo 12:00 - 14:00
(2 t 0 min)
Theory, Gamification and Serious Games 5051235-3010
ICT_C1042_Myy MYY
Muutokset varauksiin voivat olla mahdollisia.

Arviointiasteikko

Hyväksytty/Hylätty

Sisällön jaksotus

This course covers the following topics related to Serious Games and Gamification:
- Theory of Gamification
- Theory of Serious Games
- Theory of learning and motivation
- Workflow of a gamification or serious games project
- Ethics of serious games and gamification

Tavoitteet

After completing the course, the student will be able to:
- Engage in theoretical discussions about applied gaming
- Apply known success factors of serious games to the design of applied gaming
- Describe implementation strategies for incorporating applied gaming as part of a learning environment
- Apply a basic understanding of human motivation to the design of solutions aimed at increased user engagement with underlying business processes
- Compile documentation that communicates the key requirements of an applied gaming solution
- Identify and understand the roles of key stakeholders in an applied gaming project
- Follow the process for designing applied gaming solutions
- Consider ethical matters in designing and implementing applied gaming solutions

Sisältö

- Applied gaming design frameworks
- Pedagogy aspects and how the psychology of learning relates to applied gaming
- A practical view that highlights and explains human motivation as the basis for applied gaming
- Ethical questions about applied gaming
- Managing an applied gaming project
- Documenting the requirements for an applied gaming solution

Oppimateriaalit

Due to the ongoing developments in the field of Game Testing, recommended literature and further resources will be provided as part of the lecture material at the appropriate timing. This ensures that students are kept abreast with the latest testing techniques and trends.

Opetusmenetelmät

The course has two phases - an online phase and contact phase. Explicit details for each will be given during the first lecture, which is a contact session.

Tenttien ajankohdat ja uusintamahdollisuudet

This course has no formal exam.

Kansainvälisyys

This course leans on CDIO principles and takes a project-based learning approach.

Opiskelijan ajankäyttö ja kuormitus

The course has two phases - an online phase and contact phase. Explicit details for each will be given during the first lecture, which is a contact session.

This course is 5 ECTS - students are expected to work 135 hours
- 30% individual theory work
- 70% group project work

Arviointikriteerit, hyväksytty/hylätty

The group project grade will be the course grade. The group project is graded out of 5 against a rubric that will be made available to students during the course.

Grades will be withheld from students who do not fully complete the requirements as stipulated through the collaborative learning platform.

Siirry alkuun