Skip to main content

Game Physics and Algorithms (5 cr)

Code: 5051233-3005

General information


Enrollment
02.07.2024 - 18.10.2024
Registration for the implementation has ended.
Timing
21.10.2024 - 20.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Engineering and Business
Campus
Kupittaa Campus
Teaching languages
English
Degree programmes
Degree Programme in Information and Communications Technology
Degree Programme in Information and Communication Technology
Teachers
David Oliva
Groups
PTIVIS22P
Game and Interactive Technologies
Course
5051233

Realization has 16 reservations. Total duration of reservations is 48 h 0 min.

Time Topic Location
Wed 30.10.2024 time 09:00 - 12:00
(3 h 0 min)
Lecture, Game Physics and Algorithms 5051233-3005
EDU_3006_3007 Teoriatila avo muunto byod
Thu 31.10.2024 time 09:00 - 12:00
(3 h 0 min)
Lab, Game Physics and Algorithms 5051233-3005
ICT_C3031 Peliteknologialaboratorio
Tue 05.11.2024 time 09:00 - 12:00
(3 h 0 min)
Lecture, Game Physics and Algorithms 5051233-3005
LEM_A312 Teoriatila
Thu 07.11.2024 time 09:00 - 12:00
(3 h 0 min)
Lab, Game Physics and Algorithms 5051233-3005
ICT_C3031 Peliteknologialaboratorio
Wed 13.11.2024 time 09:00 - 12:00
(3 h 0 min)
Lecture, Game Physics and Algorithms 5051233-3005
ICT_C2033_2034 Teoriatila muunto
Thu 14.11.2024 time 09:00 - 12:00
(3 h 0 min)
Lab, Game Physics and Algorithms 5051233-3005
ICT_C3031 Peliteknologialaboratorio
Wed 20.11.2024 time 09:00 - 12:00
(3 h 0 min)
Lecture, Game Physics and Algorithms 5051233-3005
EDU_3034 Helena muunto byod
Thu 21.11.2024 time 09:00 - 12:00
(3 h 0 min)
Lab, Game Physics and Algorithms 5051233-3005
ICT_C3031 Peliteknologialaboratorio
Wed 27.11.2024 time 09:00 - 12:00
(3 h 0 min)
Lecture, Game Physics and Algorithms 5051233-3005
EDU_3029 Lovisa muunto byod
Thu 28.11.2024 time 09:00 - 12:00
(3 h 0 min)
Lab, Game Physics and Algorithms 5051233-3005
ICT_C3031 Peliteknologialaboratorio
Wed 04.12.2024 time 09:00 - 12:00
(3 h 0 min)
Lecture, Game Physics and Algorithms 5051233-3005
EDU_3034 Helena muunto byod
Thu 05.12.2024 time 09:00 - 12:00
(3 h 0 min)
Lab, Game Physics and Algorithms 5051233-3005
ICT_C3031 Peliteknologialaboratorio
Wed 11.12.2024 time 09:00 - 12:00
(3 h 0 min)
Lecture, Game Physics and Algorithms 5051233-3005
EDU_3034 Helena muunto byod
Thu 12.12.2024 time 09:00 - 12:00
(3 h 0 min)
Lab, Game Physics and Algorithms 5051233-3005
ICT_C3031 Peliteknologialaboratorio
Wed 18.12.2024 time 09:00 - 12:00
(3 h 0 min)
Lecture, Game Physics and Algorithms 5051233-3005
EDU_3034 Helena muunto byod
Thu 19.12.2024 time 09:00 - 12:00
(3 h 0 min)
Lab, Game Physics and Algorithms 5051233-3005
ICT_C3031 Peliteknologialaboratorio
Changes to reservations may be possible.

Evaluation scale

H-5

Content scheduling

The course starts on 21st October at 9:00, it ends on 16.12., and it is divided in 7 blocks.
The blocks and their corresponding goals are:

1.Tools
Learn basics related to the use of Unity to solve Physics in games
Understand connection between UI and hardcore coding

2. Cinematics
Use elemental physics equaltions to model different types of objects motion
Learn verification methods to test the correctness of the solution

3. Collisions
Understand frequent algorithms applied for collisions and avoidance of tunneling effect
Learn about changes of trayectories and velocities using collision principles

4. Sniper
Improve knowledge on projectile trayectories when considering physical effects like air resistance and air drag
Learn to use databases and second order equation fitting to empirical data

5. Acoustics
Learn basics of sound propagation and transmission in open and close spaces
Learn tools for immersive 3D-audio modelling in Unity

6. Fluids
Understand basics about smoke and flames propagation
Learn the use of shaders and other modelling tools for visually appealing representation of flames and smoke

7. Demo
Improve oral and visual presentation skills when pitching your game/demo

Objective

After completing the course the student can
- use discrete time in programming
- use physics theories in programming
- simulate practical and mechanical problems by programming
- construct and implement efficient algorithms of the topics above for game purposes

Content

- Algorithmics with focus on algorithm design and algorithm analysis
- Time in programming
- Kinematics and rotational motion
- Forces causing movement
- Collisions
- Using simulations in programming

Materials

Given by teacher every monday, but in case, any book/video related to game physics

Teaching methods

The course includes: 1) a lecture on mondays, where the weekly scope and the necessary theory or fundamentals are explained, 2) a workshop on thursdays where the students present their progress, 3) own-work to develop and improve software development skills.

Exam schedules

There are no exams in this course. Evaluation is based on weekly work and final work. See Assessment info.

International connections

The courser is very practical, i.e., the students creates every week they own projects according to the scope of the week and their own development goals.
Fundamentally, they need to Analyze -> think -> work -> solve -> show

Completion alternatives

Teacher will provide powerpoints, video materials, and in some cases code

Student workload

Between 21 October 2024 (Week 43) and 16th December 2024 (Week 51)
ATTENTION: Final dates published in ItsLearning. Always check ItsLearning!

Mondays from 9:00 to 12:00 in Auditorium. Class is face to face
Tuesdays. 4 hours own work
Wednesdays: 4 hours own work
Thursdays: from 9:00 to 12:00 in room C3031
Fridays: 4 hours own work

The used hours are approximately 135 which is equivalent to 5 ECTs

Further information

Monday and Thursday classes are mandatory!

Go back to top of page