Siirry suoraan sisältöön

Game Physics and Algorithms (5 op)

Toteutuksen tunnus: 5051233-3005

Toteutuksen perustiedot


Ilmoittautumisaika

02.07.2024 - 18.10.2024

Ajoitus

21.10.2024 - 20.12.2024

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tekniikka ja liiketoiminta

Toimipiste

Kupittaan kampus

Opetuskielet

  • Englanti

Koulutus

  • Tieto- ja viestintätekniikan koulutus
  • Degree Programme in Information and Communications Technology

Opettaja

  • David Oliva

Ryhmät

  • ICTMODgameSem
    MOD Game Development (International Semester)
  • PTIVIS22P
    Game and Interactive Technologies
  • 30.10.2024 09:00 - 12:00, Lecture, Game Physics and Algorithms 5051233-3005
  • 31.10.2024 09:00 - 12:00, Lab, Game Physics and Algorithms 5051233-3005
  • 05.11.2024 09:00 - 12:00, Lecture, Game Physics and Algorithms 5051233-3005
  • 07.11.2024 09:00 - 12:00, Lab, Game Physics and Algorithms 5051233-3005
  • 13.11.2024 09:00 - 12:00, Lecture, Game Physics and Algorithms 5051233-3005
  • 14.11.2024 09:00 - 12:00, Lab, Game Physics and Algorithms 5051233-3005
  • 20.11.2024 09:00 - 12:00, Lecture, Game Physics and Algorithms 5051233-3005
  • 21.11.2024 09:00 - 12:00, Lab, Game Physics and Algorithms 5051233-3005
  • 27.11.2024 09:00 - 12:00, Lecture, Game Physics and Algorithms 5051233-3005
  • 28.11.2024 09:00 - 12:00, Lab, Game Physics and Algorithms 5051233-3005
  • 04.12.2024 09:00 - 12:00, Lecture, Game Physics and Algorithms 5051233-3005
  • 05.12.2024 09:00 - 12:00, Lab, Game Physics and Algorithms 5051233-3005
  • 11.12.2024 09:00 - 12:00, Lecture, Game Physics and Algorithms 5051233-3005
  • 12.12.2024 09:00 - 12:00, Lab, Game Physics and Algorithms 5051233-3005
  • 18.12.2024 09:00 - 12:00, Lecture, Game Physics and Algorithms 5051233-3005
  • 19.12.2024 09:00 - 12:00, Lab, Game Physics and Algorithms 5051233-3005

Tavoitteet

After completing the course the student can
- use discrete time in programming
- use physics theories in programming
- simulate practical and mechanical problems by programming
- construct and implement efficient algorithms of the topics above for game purposes

Sisältö

- Algorithmics with focus on algorithm design and algorithm analysis
- Time in programming
- Kinematics and rotational motion
- Forces causing movement
- Collisions
- Using simulations in programming

Arviointiasteikko

H-5