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Game Physics and Algorithms (5 op)

Toteutuksen tunnus: 5051233-3005

Toteutuksen perustiedot


Ilmoittautumisaika
02.07.2024 - 18.10.2024
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
21.10.2024 - 20.12.2024
Toteutus on päättynyt.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
englanti
Koulutus
Degree Programme in Information and Communications Technology
Tieto- ja viestintätekniikan koulutus
Opettajat
David Oliva
Ryhmät
ICTMODgameSem
MOD Game Development (International Semester)
PTIVIS22P
Game and Interactive Technologies
Opintojakso
5051233

Toteutuksella on 16 opetustapahtumaa joiden yhteenlaskettu kesto on 48 t 0 min.

Aika Aihe Tila
Ke 30.10.2024 klo 09:00 - 12:00
(3 t 0 min)
Lecture, Game Physics and Algorithms 5051233-3005
EDU_3006_3007 Teoriatila avo muunto byod
To 31.10.2024 klo 09:00 - 12:00
(3 t 0 min)
Lab, Game Physics and Algorithms 5051233-3005
ICT_C3031 Peliteknologialaboratorio
Ti 05.11.2024 klo 09:00 - 12:00
(3 t 0 min)
Lecture, Game Physics and Algorithms 5051233-3005
LEM_A312 Teoriatila
To 07.11.2024 klo 09:00 - 12:00
(3 t 0 min)
Lab, Game Physics and Algorithms 5051233-3005
ICT_C3031 Peliteknologialaboratorio
Ke 13.11.2024 klo 09:00 - 12:00
(3 t 0 min)
Lecture, Game Physics and Algorithms 5051233-3005
ICT_C2033_2034 Teoriatila muunto
To 14.11.2024 klo 09:00 - 12:00
(3 t 0 min)
Lab, Game Physics and Algorithms 5051233-3005
ICT_C3031 Peliteknologialaboratorio
Ke 20.11.2024 klo 09:00 - 12:00
(3 t 0 min)
Lecture, Game Physics and Algorithms 5051233-3005
EDU_3034 Helena muunto byod
To 21.11.2024 klo 09:00 - 12:00
(3 t 0 min)
Lab, Game Physics and Algorithms 5051233-3005
ICT_C3031 Peliteknologialaboratorio
Ke 27.11.2024 klo 09:00 - 12:00
(3 t 0 min)
Lecture, Game Physics and Algorithms 5051233-3005
EDU_3029 Lovisa muunto byod
To 28.11.2024 klo 09:00 - 12:00
(3 t 0 min)
Lab, Game Physics and Algorithms 5051233-3005
ICT_C3031 Peliteknologialaboratorio
Ke 04.12.2024 klo 09:00 - 12:00
(3 t 0 min)
Lecture, Game Physics and Algorithms 5051233-3005
EDU_3034 Helena muunto byod
To 05.12.2024 klo 09:00 - 12:00
(3 t 0 min)
Lab, Game Physics and Algorithms 5051233-3005
ICT_C3031 Peliteknologialaboratorio
Ke 11.12.2024 klo 09:00 - 12:00
(3 t 0 min)
Lecture, Game Physics and Algorithms 5051233-3005
EDU_3034 Helena muunto byod
To 12.12.2024 klo 09:00 - 12:00
(3 t 0 min)
Lab, Game Physics and Algorithms 5051233-3005
ICT_C3031 Peliteknologialaboratorio
Ke 18.12.2024 klo 09:00 - 12:00
(3 t 0 min)
Lecture, Game Physics and Algorithms 5051233-3005
EDU_3034 Helena muunto byod
To 19.12.2024 klo 09:00 - 12:00
(3 t 0 min)
Lab, Game Physics and Algorithms 5051233-3005
ICT_C3031 Peliteknologialaboratorio
Muutokset varauksiin voivat olla mahdollisia.

Arviointiasteikko

H-5

Sisällön jaksotus

The course starts on 21st October at 9:00, it ends on 16.12., and it is divided in 7 blocks.
The blocks and their corresponding goals are:

1.Tools
Learn basics related to the use of Unity to solve Physics in games
Understand connection between UI and hardcore coding

2. Cinematics
Use elemental physics equaltions to model different types of objects motion
Learn verification methods to test the correctness of the solution

3. Collisions
Understand frequent algorithms applied for collisions and avoidance of tunneling effect
Learn about changes of trayectories and velocities using collision principles

4. Sniper
Improve knowledge on projectile trayectories when considering physical effects like air resistance and air drag
Learn to use databases and second order equation fitting to empirical data

5. Acoustics
Learn basics of sound propagation and transmission in open and close spaces
Learn tools for immersive 3D-audio modelling in Unity

6. Fluids
Understand basics about smoke and flames propagation
Learn the use of shaders and other modelling tools for visually appealing representation of flames and smoke

7. Demo
Improve oral and visual presentation skills when pitching your game/demo

Tavoitteet

After completing the course the student can
- use discrete time in programming
- use physics theories in programming
- simulate practical and mechanical problems by programming
- construct and implement efficient algorithms of the topics above for game purposes

Sisältö

- Algorithmics with focus on algorithm design and algorithm analysis
- Time in programming
- Kinematics and rotational motion
- Forces causing movement
- Collisions
- Using simulations in programming

Oppimateriaalit

Given by teacher every monday, but in case, any book/video related to game physics

Opetusmenetelmät

The course includes: 1) a lecture on mondays, where the weekly scope and the necessary theory or fundamentals are explained, 2) a workshop on thursdays where the students present their progress, 3) own-work to develop and improve software development skills.

Tenttien ajankohdat ja uusintamahdollisuudet

There are no exams in this course. Evaluation is based on weekly work and final work. See Assessment info.

Kansainvälisyys

The courser is very practical, i.e., the students creates every week they own projects according to the scope of the week and their own development goals.
Fundamentally, they need to Analyze -> think -> work -> solve -> show

Toteutuksen valinnaiset suoritustavat

Teacher will provide powerpoints, video materials, and in some cases code

Opiskelijan ajankäyttö ja kuormitus

Between 21 October 2024 (Week 43) and 16th December 2024 (Week 51)
ATTENTION: Final dates published in ItsLearning. Always check ItsLearning!

Mondays from 9:00 to 12:00 in Auditorium. Class is face to face
Tuesdays. 4 hours own work
Wednesdays: 4 hours own work
Thursdays: from 9:00 to 12:00 in room C3031
Fridays: 4 hours own work

The used hours are approximately 135 which is equivalent to 5 ECTs

Lisätiedot

Monday and Thursday classes are mandatory!

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