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Game Testing (5 cr)

Code: 5051258-3008

General information


Enrollment
01.06.2024 - 13.09.2024
Registration for the implementation has ended.
Timing
02.09.2024 - 18.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Engineering and Business
Campus
Kupittaa Campus
Teaching languages
English
Degree programmes
Degree Programme in Information and Communications Technology
Degree Programme in Information and Communication Technology
Teachers
Werner Ravyse
Groups
PTIVIS21P
Game and Interactive Technologies
Course
5051258

Realization has 14 reservations. Total duration of reservations is 27 h 45 min.

Time Topic Location
Wed 04.09.2024 time 12:15 - 14:00
(1 h 45 min)
Theory, Game Testing 5051258-3008
ICT_C1032 Demotila
Wed 04.09.2024 time 14:00 - 16:00
(2 h 0 min)
Practical work, Game Testing 5051258-3008
ICT_B1038 IT telakka
Tue 10.09.2024 time 12:00 - 14:00
(2 h 0 min)
Theory, Game Testing 5051258-3008
ICT_C1032 Demotila
Tue 10.09.2024 time 14:00 - 16:00
(2 h 0 min)
Practical work, Game Testing 5051258-3008
ICT_B1039 IT telakka
Tue 17.09.2024 time 12:00 - 14:00
(2 h 0 min)
Theory, Game Testing 5051258-3008
ICT_C1032 Demotila
Tue 17.09.2024 time 14:00 - 16:00
(2 h 0 min)
Practical work, Game Testing 5051258-3008
ICT_B1039 IT telakka
Tue 24.09.2024 time 12:00 - 14:00
(2 h 0 min)
Theory, Game Testing 5051258-3008
ICT_C1032 Demotila
Tue 24.09.2024 time 14:00 - 16:00
(2 h 0 min)
Practical work, Game Testing 5051258-3008
ICT_B1039 IT telakka
Tue 01.10.2024 time 12:00 - 14:00
(2 h 0 min)
Theory, Game Testing 5051258-3008
ICT_C1032 Demotila
Tue 01.10.2024 time 14:00 - 16:00
(2 h 0 min)
Practical work, Game Testing 5051258-3008
ICT_B1039 IT telakka
Tue 08.10.2024 time 12:00 - 14:00
(2 h 0 min)
Theory, Game Testing 5051258-3008
ICT_C1032 Demotila
Tue 08.10.2024 time 14:00 - 16:00
(2 h 0 min)
Practical work, Game Testing 5051258-3008
ICT_B1039 IT telakka
Tue 22.10.2024 time 12:00 - 14:00
(2 h 0 min)
Theory, Game Testing 5051258-3008
ICT_C1032 Demotila
Tue 22.10.2024 time 14:00 - 16:00
(2 h 0 min)
Practical work, Game Testing 5051258-3008
ICT_B1039 IT telakka
Changes to reservations may be possible.

Evaluation scale

H-5

Content scheduling

The course is divided into three main topics and scheduled in phases (the sequence of the phases may vary from year to year):
PHASE 1
Effectiveness testing of an existing application
Active participation as test participants in an ongoing RDI project with the Futuristic Interactive Technologies research group

PHASE 2
User-centered testing with two sub-parts, namely:
- Usability testing
- User experience testing

PHASE 3
Quality assurance testing (bug hunting) with three sub-parts, namely:
- Tester skillsets
- Getting to know what bugs there are
- Elite bug hunting

Objective

After completing the course, the student will be able to:
- Explain the principles and importance of interface testing in software development, including its role in ensuring software quality and user satisfaction
- Identify, document, and prioritize bugs in interactive interfaces, using various testing tools and methodologies
- Design and conduct usability tests to evaluate the ease of use, efficiency, and satisfaction of interactive interfaces, providing actionable feedback for improvement
- Assess the overall user experience of interactive interfaces, considering factors such as user engagement, accessibility, and emotional response
- Measure the effectiveness of interactive interfaces in achieving their intended goals
- Analyze test data to identify patterns and trends, and report findings and recommendations to stakeholders
- Demonstrate the ability to adapt to new testing tools, methodologies, and technologies as they emerge in the field of interface engineering

Content

- How to apply quality assurance in each of the interactive interface development life cycle phases
- Interactive interface usability theory, application, analysis, and reporting
- Interactive interface user experience theory, application, analysis and reporting
- Designing, conducting, analysing, and reporting an effectiveness study

Materials

The Quality Assurance topic of the course follows several chapters of the book:
Levy, L., & Novak, J. (2009). Game development essentials: Game QA & testing. Cengage Learning.

Due to the ongoing developments in the field of Game Testing, recommended additional literature will be provided as part of the lecture material at the appropriate timing. This ensures that students are kept abreast with the latest testing techniques and trends.

Teaching methods

Learning on this course combines instructivist (20-25%), constructivist (50%) and connectivist (25-30%) learning methods, implying that students will receive instruction during contact sessions while also being responsible for their own development in the field of game testing. Students will have group assignments, where peer-assisted learning will be encouraged through various e-communication channels.

This course is a collaboration with the University of Turku and we will use the Moodle learning platform. The shortcut to the moodle page is:
http://bit.ly/gtst2024 - it will be activated in time for the course start

Students are able to access Moodle using their Haka accounts (TUAS account credentials).

Exam schedules

This course has no formal exam.

International connections

This course leans on CDIO principles and takes a project-based learning approach.

Student workload

The course is managed online via the Moodle learning platform. During the contact sessions, students will receive instructions on how to complete the respective study section for that topic.

ALL contact sessions are onsite at TUAS premises.

All study material will be available online.

This course is 5 ECTS - students are expected to work 135 hours:
- Contact sessions (10 to 20 hours)
- Independent reading and research (25 to 35 hours)
- Practical experiential learning (80 to 100 hours) - this includes time for doing assignments

Further information

This course is a collaboration with the University of Turku and we will use the Moodle learning platform. The shortcut to the moodle page is:
http://bit.ly/gtst2024 - it will be activated in time for the course start

Students are able to access Moodle using their Haka accounts (TUAS account credentials).

Students can also reserve support with the lecturer or time for practical work at the Game Lab.

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