Advanced UX and UI Technologies (5 op)
Toteutuksen tunnus: 5051238-3006
Toteutuksen perustiedot
Ilmoittautumisaika
04.12.2024 - 13.01.2025
Ajoitus
13.01.2025 - 30.04.2025
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
- Englanti
Paikat
0 - 50
Koulutus
- Tieto- ja viestintätekniikan koulutus
- Degree Programme in Information and Communications Technology
Opettaja
- Víctor Blanco Bataller
- Taisto Suominen
Ryhmät
-
PTIVIS22PGame and Interactive Technologies
Tavoitteet
After completing the course, the student will be able to:
- Understand agile utilization of interactive technologies, known from the entertainment industry, in different field of operation
- Understand the values of an attractive user interface design and positive user experience when using interactive technologies – such as virtual reality headsets, augmented reality devices and similar
- Critically evaluate and correct UX designs to suit the needs of target users
- Integrate sound UX principals into the application development for various interactive technologies
- Make use of the latest standards and tools for evaluating interactive technology UIs
- Develop appealing user interfaces (UI) for specific interactive technology applications
- Apply subjective analysis techniques for immersive sound validation
Sisältö
- User interface design standards from latest academic literature
- User experience design standards from latest academic literature
- Principles of user-centred design and quick prototyping by using interactive UX solutions with certain novelty value for new applications
- UI development tools and evaluation metrics
- UX measurement approaches and methods
- Room acoustics, sound source identification and hearing
Oppimateriaalit
Unity Create with VR online material and material by TUAS. All necessary documentation and other material toward the successful completion of the Advanced UX and UI course will be shared with students throughout the course via Itslearning
Opetusmenetelmät
The course will be delivered through practical Game Lab work. Peer-assisted learning is required throughout the course.
The course material, assignments and direct instructions will be shared through Itslearning. Students will be granted access to the Teams page based on an active course registration in the Peppi system.
Mandatory participation for 70% of the close contact and laboratory sessions due to practical nature of the course and the need of XR-equipment and support.
Tenttien ajankohdat ja uusintamahdollisuudet
There are no exams for this course.
This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.
Pedagogiset toimintatavat ja kestävä kehitys
This course leans on CDIO principles and takes a project-based learning approach.
Toteutuksen valinnaiset suoritustavat
Competence demonstration, if you have experience from industry or experience that is compatible with the course content contact the lecturer.
Opiskelijan ajankäyttö ja kuormitus
This course requires students to work 135 hours and is divided as follows:
-Instructed sessions 36h
-Partly supervised laboratory work: 48 h
-Homework: 61 h
Course has individual work and 1 group assignments.
Group assignment:
- Instructor will introduce the topic, present the learning material and define the assignment deliverable;
- Student groups will be required to conduct independent preliminary research on the assignment topic;
- Student groups must familiarize themselves with the assignment technology.
- Student groups must conduct the work to complete the assignment deliverable.
- Assignment submissions will be demo presentation for 15 minute of the group’s assignment deliverable.
Sisällön jaksotus
1st Session
Course, Technology and assignment introductions.
Individual assignments
2nd Session
Students starts working with Unity Create With VR Material
5th Session
Student groups are formed and they start working with Mixed Reality Workshop
7th or 8th Session
Student groups starts working with XR-Project and complete assignment’s instructions
12th Session
Student groups present their XR-projects and course ends.
Viestintäkanava ja lisätietoja
The practical elements of the course will be supported with the assistance of FIT-research group engineer who will also act as industry expert for evaluating group performance in the assignments.
The course material, assignments and direct instructions will be shared through Itslearning. Students will be granted access to the Itslearning based on an active course registration in the Peppi system.
Passing this course is a prerequisite for continuing with Serious Game Project Course and 4th-year studies – no exceptions will be made.
Arviointiasteikko
H-5
Arviointimenetelmät ja arvioinnin perusteet
Mandatory participation for 70% of the close contact and laboratory sessions.
The course consists of 1 group assignments.
- Group Assignment : Create an XR-project based on the instructions
The class will be divided into groups of 4-5 students each. - Each group will complete the assignment.
Student groups must submit all individual assignments and 1 group assignment to be eligible to pass the course - failure to submit an assignment will cause the entire group to fail the course. The group work will be assessed as peer evaluation.
The course is evaluated as follows:
- Individual assignment: Lecturer overall impression of assignment (H-5).
GROUP grade:
- Industry expert evaluation of each assignment (H-5);
- Lecturer overall impression of each assignment (H-5).
- Peer evaluation after each assignment (H-5).
The average of these gives a group grade for each student.
INDIVIDUAL student per group grade
Each student will also be measured on their contribution for the entire course. That is, at the end of the course each student in every group will be given the opportunity to conduct a self- and peer-evaluation of their individual team member performance and contribution for all 3 assignments. From this evaluation, each student will have a:
- Self assessment of the contribution made;
- Group member evaluation of the contribution made;
The average of these gives an individual grade for each student.
The final course grade for each student is calculated by:
(GROUP grade x 0,5) + (INDIVIDUAL grade x 0,5)
Based on peer feedback and course presenter observations, the lecturers may use their discretion to fail or lower the grade of individual students.
Passing this course is a prerequisite for continuing with Serious Game Project Course and 4th-year studies – no exceptions will be made.
Hylätty (0)
Failure to submit individual assignment or the group assignment will cause the entire group to fail the course.
Individual non-participation as determined by the peer-evaluation will also lead to failing the course.
Failure to participate for 70% of the close contact and laboratory sessions.
Arviointikriteerit, tyydyttävä (1-2)
- Deliverable contains a few of the features outlined in the assignment
- Did not adequately apply preliminary research to complete the assignment
- Deliverable is incoherent or does not work
Arviointikriteerit, hyvä (3-4)
- Deliverable contains most of the features outlined in the assignment
- Adequately applied preliminary research to complete the assignment, but lacking creativity
- Deliverable is coherent and functions as required by the assignment
Arviointikriteerit, kiitettävä (5)
- Deliverable contains all the features outlined in the assignment
- Creatively applied preliminary research to complete the assignment
- Deliverable is coherent and exceeds the assignment requirements