Advanced UX and UI Technologies (5 cr)
Code: 5051238-3006
General information
- Enrollment
-
04.12.2024 - 13.01.2025
Registration for the implementation has ended.
- Timing
-
13.01.2025 - 30.04.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Engineering and Business
- Campus
- Kupittaa Campus
- Teaching languages
- English
- Seats
- 0 - 50
- Degree programmes
- Degree Programme in Information and Communications Technology
- Degree Programme in Information and Communication Technology
- Teachers
- Víctor Blanco Bataller
- Taisto Suominen
- Groups
-
PTIVIS22PGame and Interactive Technologies
- Course
- 5051238
Realization has 28 reservations. Total duration of reservations is 100 h 0 min.
Time | Topic | Location |
---|---|---|
Mon 13.01.2025 time 09:00 - 12:00 (3 h 0 min) |
Lectures and Laboratory work, Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Mon 13.01.2025 time 12:00 - 16:00 (4 h 0 min) |
Independent Laboratory work, Advanced UX and UI Technologies 5051238-3006Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Thu 16.01.2025 time 09:00 - 12:00 (3 h 0 min) |
Lectures and Laboratory work, Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Thu 16.01.2025 time 12:00 - 16:00 (4 h 0 min) |
Independent Laboratory work, Advanced UX and UI Technologies 5051238-3006Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Mon 20.01.2025 time 09:00 - 12:00 (3 h 0 min) |
Lectures and Laboratory work, Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Mon 20.01.2025 time 12:00 - 16:00 (4 h 0 min) |
Independent Laboratory work, Advanced UX and UI Technologies 5051238-3006Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Thu 23.01.2025 time 09:00 - 12:00 (3 h 0 min) |
Lectures and Laboratory work, Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Thu 23.01.2025 time 12:00 - 16:00 (4 h 0 min) |
Independent Laboratory work, Advanced UX and UI Technologies 5051238-3006Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Mon 27.01.2025 time 09:00 - 12:00 (3 h 0 min) |
Lectures and Laboratory work, Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Mon 27.01.2025 time 12:00 - 16:00 (4 h 0 min) |
Independent Laboratory work, Advanced UX and UI Technologies 5051238-3006Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 28.01.2025 time 12:00 - 16:00 (4 h 0 min) |
Independent Laboratory work, Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Thu 30.01.2025 time 09:00 - 12:00 (3 h 0 min) |
Lectures and Laboratory work, Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Thu 30.01.2025 time 12:00 - 16:00 (4 h 0 min) |
Independent Laboratory work, Advanced UX and UI Technologies 5051238-3006Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Mon 03.02.2025 time 09:00 - 12:00 (3 h 0 min) |
Lectures and Laboratory work, Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Mon 03.02.2025 time 12:00 - 16:00 (4 h 0 min) |
Independent Laboratory work, Advanced UX and UI Technologies 5051238-3006Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 04.02.2025 time 12:00 - 16:00 (4 h 0 min) |
Independent Laboratory work, Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Thu 06.02.2025 time 09:00 - 12:00 (3 h 0 min) |
Lectures and Laboratory work, Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Thu 06.02.2025 time 12:00 - 16:00 (4 h 0 min) |
Independent Laboratory work, Advanced UX and UI Technologies 5051238-3006Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Mon 10.02.2025 time 09:00 - 12:00 (3 h 0 min) |
Lectures and Laboratory work, Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Mon 10.02.2025 time 12:00 - 16:00 (4 h 0 min) |
Independent Laboratory work, Advanced UX and UI Technologies 5051238-3006Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 11.02.2025 time 12:00 - 16:00 (4 h 0 min) |
Independent Laboratory work, Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Thu 13.02.2025 time 09:00 - 12:00 (3 h 0 min) |
Lectures and Laboratory work, Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Thu 13.02.2025 time 12:00 - 16:00 (4 h 0 min) |
Independent Laboratory work, Advanced UX and UI Technologies 5051238-3006Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Mon 24.02.2025 time 09:00 - 12:00 (3 h 0 min) |
Lectures and Laboratory work, Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Mon 24.02.2025 time 12:00 - 16:00 (4 h 0 min) |
Independent Laboratory work, Advanced UX and UI Technologies 5051238-3006Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 25.02.2025 time 12:00 - 16:00 (4 h 0 min) |
Independent Laboratory work, Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Thu 27.02.2025 time 09:00 - 12:00 (3 h 0 min) |
Lectures and Laboratory work, Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Thu 27.02.2025 time 12:00 - 16:00 (4 h 0 min) |
Independent Laboratory work, Advanced UX and UI Technologies 5051238-3006Advanced UX and UI Technologies 5051238-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Evaluation scale
H-5
Content scheduling
1st Session
Course, Technology and assignment introductions.
Individual assignments
2nd Session
Students starts working with Unity Create With VR Material
5th Session
Student groups are formed and they start working with Mixed Reality Workshop
7h or 8th Session
Student groups starts working with XR-Project and complete assignment’s instructions
12th Session
Student groups present their XR-projects and course ends.
Objective
After completing the course, the student will be able to:
- Understand agile utilization of interactive technologies, known from the entertainment industry, in different field of operation
- Understand the values of an attractive user interface design and positive user experience when using interactive technologies – such as virtual reality headsets, augmented reality devices and similar
- Critically evaluate and correct UX designs to suit the needs of target users
- Integrate sound UX principals into the application development for various interactive technologies
- Make use of the latest standards and tools for evaluating interactive technology UIs
- Develop appealing user interfaces (UI) for specific interactive technology applications
- Apply subjective analysis techniques for immersive sound validation
Content
- User interface design standards from latest academic literature
- User experience design standards from latest academic literature
- Principles of user-centred design and quick prototyping by using interactive UX solutions with certain novelty value for new applications
- UI development tools and evaluation metrics
- UX measurement approaches and methods
- Room acoustics, sound source identification and hearing
Materials
Unity Create with VR online material and material by TUAS. All necessary documentation and other material toward the successful completion of the Advanced UX and UI course will be shared with students throughout the course via Itslearning
Teaching methods
The course will be delivered through practical Game Lab work. Peer-assisted learning is required throughout the course.
The course material, assignments and direct instructions will be shared through Itslearning. Students will be granted access to the Teams page based on an active course registration in the Peppi system.
Mandatory participation for 70% of the close contact and laboratory sessions due to practical nature of the course and the need of XR-equipment and support.
Exam schedules
There are no exams for this course.
This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.
International connections
This course leans on CDIO principles and takes a project-based learning approach.
Completion alternatives
Competence demonstration, if you have experience from industry or experience that is compatible with the course content contact the lecturer.
Student workload
This course requires students to work 135 hours and is divided as follows:
-Instructed sessions 36h
-Partly supervised laboratory work: 48 h
-Homework: 61 h
Course has individual work and 1 group assignments.
Group assignment:
- Instructor will introduce the topic, present the learning material and define the assignment deliverable;
- Student groups will be required to conduct independent preliminary research on the assignment topic;
- Student groups must familiarize themselves with the assignment technology.
- Student groups must conduct the work to complete the assignment deliverable.
- Assignment submissions will be demo presentation for 15 minute of the group’s assignment deliverable.
Further information
The practical elements of the course will be supported with the assistance of FIT-research group engineer who will also act as industry expert for evaluating group performance in the assignments.
The course material, assignments and direct instructions will be shared through Itslearning. Students will be granted access to the Itslearning based on an active course registration in the Peppi system.
The prerequisites for this course are
Game Development Essentials
Object-Oriented Programming with C#
Introduction to Game Development Tools
Project Course in Game Development
Gamification and Serious Games
Game Mathematics and Algorithms or 2D Game Graphics
Game Physics and Algorithms or 3D Game Graphics
Passing this course is a prerequisite for continuing with Serious Game Project Course and 4th-year studies – no exceptions will be made.