Serious Games Project (10 op)
Toteutuksen tunnus: 5051239-3006
Toteutuksen perustiedot
Ilmoittautumisaika
04.12.2024 - 13.01.2025
Ajoitus
03.03.2025 - 30.04.2025
Opintopistemäärä
10 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
- Englanti
Paikat
0 - 50
Koulutus
- Tieto- ja viestintätekniikan koulutus
- Degree Programme in Information and Communications Technology
Opettaja
- Víctor Blanco Bataller
- Werner Ravyse
- Jaro Virta
Vastuuopettaja
Werner Ravyse
Ryhmät
-
PTIVIS22PGame and Interactive Technologies
- 03.03.2025 09:00 - 12:00, Contact lectures, Serious Games Project 5051239-3006
- 03.03.2025 12:00 - 16:00, Instructed lab, Serious Games Project 5051239-3006
- 05.03.2025 08:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
- 06.03.2025 08:00 - 11:00, Instructed project work, Serious Games Project 5051239-3006
- 10.03.2025 09:00 - 12:00, Contact lectures, Serious Games Project 5051239-3006
- 10.03.2025 12:00 - 16:00, Instructed lab, Serious Games Project 5051239-3006
- 12.03.2025 08:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
- 13.03.2025 08:00 - 11:00, Instructed project work, Serious Games Project 5051239-3006
- 17.03.2025 09:00 - 12:00, Contact lectures, Serious Games Project 5051239-3006
- 17.03.2025 12:00 - 16:00, Instructed lab, Serious Games Project 5051239-3006
- 19.03.2025 08:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
- 20.03.2025 09:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
- 24.03.2025 09:00 - 12:00, Contact lectures, Serious Games Project 5051239-3006
- 24.03.2025 12:00 - 16:00, Instructed lab, Serious Games Project 5051239-3006
- 26.03.2025 08:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
- 27.03.2025 09:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
- 31.03.2025 09:00 - 12:00, Instructed lab, Serious Games Project 5051239-3006
- 31.03.2025 12:00 - 16:00, Instructed lab, Serious Games Project 5051239-3006
- 02.04.2025 08:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
- 03.04.2025 09:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
- 07.04.2025 09:00 - 12:00, Instructed lab, Serious Games Project 5051239-3006
- 07.04.2025 12:00 - 16:00, Instructed lab, Serious Games Project 5051239-3006
- 09.04.2025 08:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
- 10.04.2025 09:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
- 14.04.2025 09:00 - 12:00, Instructed lab, Serious Games Project 5051239-3006
- 14.04.2025 12:00 - 16:00, Instructed lab, Serious Games Project 5051239-3006
- 16.04.2025 08:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
- 17.04.2025 09:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
- 23.04.2025 08:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
- 24.04.2025 09:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
- 28.04.2025 09:00 - 12:00, Instructed lab, Serious Games Project 5051239-3006
- 28.04.2025 12:00 - 16:00, Instructed lab, Serious Games Project 5051239-3006
Tavoitteet
After completing the course, the student will be able to:
- Incorporate learning into an electronic gameplay environment
- Capture and utilise appropriate game data to measure and analyse player progress and competency within the intended use case
- Convey and adhere to ethical considerations when designing a serious game environment
- Apply state of the art serious game development methodologies and technologies when building a serious game environment
- Design and implement serious games in a specific domain (e.g. technology industry, well-being, education or tourism) in cooperation with experts from different sectors
- Add learning value to serious games through the incorporation of sound effects and music
Sisältö
- The psychology of behaviour change and how to apply this to serious game development
- Backend system design and development tools
- Analysis techniques and progress monitoring of serious game generated data
- Principles of ethics, compliance and accepted business practices
- Academic literature and other practical expert contributions for building serious game
- Sound selection, editing and scripting for game events
- Executing CDIO principles in a selected domain specified in the course implementation plan
Arviointiasteikko
H-5