Siirry suoraan sisältöön

Serious Games Project (10 op)

Toteutuksen tunnus: 5051239-3006

Toteutuksen perustiedot


Ilmoittautumisaika

04.12.2024 - 13.01.2025

Ajoitus

03.03.2025 - 30.04.2025

Opintopistemäärä

10 op

Toteutustapa

Lähiopetus

Yksikkö

Tekniikka ja liiketoiminta

Toimipiste

Kupittaan kampus

Opetuskielet

  • Englanti

Paikat

0 - 50

Koulutus

  • Tieto- ja viestintätekniikan koulutus
  • Degree Programme in Information and Communications Technology

Opettaja

  • Víctor Blanco Bataller
  • Werner Ravyse
  • Jaro Virta

Vastuuopettaja

Werner Ravyse

Ryhmät

  • PTIVIS22P
    Game and Interactive Technologies
  • 03.03.2025 09:00 - 12:00, Contact lectures, Serious Games Project 5051239-3006
  • 03.03.2025 12:00 - 16:00, Instructed lab, Serious Games Project 5051239-3006
  • 05.03.2025 08:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
  • 06.03.2025 08:00 - 11:00, Instructed project work, Serious Games Project 5051239-3006
  • 10.03.2025 09:00 - 12:00, Contact lectures, Serious Games Project 5051239-3006
  • 10.03.2025 12:00 - 16:00, Instructed lab, Serious Games Project 5051239-3006
  • 12.03.2025 08:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
  • 13.03.2025 08:00 - 11:00, Instructed project work, Serious Games Project 5051239-3006
  • 17.03.2025 09:00 - 12:00, Contact lectures, Serious Games Project 5051239-3006
  • 17.03.2025 12:00 - 16:00, Instructed lab, Serious Games Project 5051239-3006
  • 19.03.2025 08:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
  • 20.03.2025 09:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
  • 24.03.2025 09:00 - 12:00, Contact lectures, Serious Games Project 5051239-3006
  • 24.03.2025 12:00 - 16:00, Instructed lab, Serious Games Project 5051239-3006
  • 26.03.2025 08:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
  • 27.03.2025 09:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
  • 31.03.2025 09:00 - 12:00, Instructed lab, Serious Games Project 5051239-3006
  • 31.03.2025 12:00 - 16:00, Instructed lab, Serious Games Project 5051239-3006
  • 02.04.2025 08:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
  • 03.04.2025 09:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
  • 07.04.2025 09:00 - 12:00, Instructed lab, Serious Games Project 5051239-3006
  • 07.04.2025 12:00 - 16:00, Instructed lab, Serious Games Project 5051239-3006
  • 09.04.2025 08:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
  • 10.04.2025 09:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
  • 14.04.2025 09:00 - 12:00, Instructed lab, Serious Games Project 5051239-3006
  • 14.04.2025 12:00 - 16:00, Instructed lab, Serious Games Project 5051239-3006
  • 16.04.2025 08:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
  • 17.04.2025 09:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
  • 23.04.2025 08:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
  • 24.04.2025 09:00 - 12:00, Instructed project work, Serious Games Project 5051239-3006
  • 28.04.2025 09:00 - 12:00, Instructed lab, Serious Games Project 5051239-3006
  • 28.04.2025 12:00 - 16:00, Instructed lab, Serious Games Project 5051239-3006

Tavoitteet

After completing the course, the student will be able to:
- Incorporate learning into an electronic gameplay environment
- Capture and utilise appropriate game data to measure and analyse player progress and competency within the intended use case
- Convey and adhere to ethical considerations when designing a serious game environment
- Apply state of the art serious game development methodologies and technologies when building a serious game environment
- Design and implement serious games in a specific domain (e.g. technology industry, well-being, education or tourism) in cooperation with experts from different sectors
- Add learning value to serious games through the incorporation of sound effects and music

Sisältö

- The psychology of behaviour change and how to apply this to serious game development
- Backend system design and development tools
- Analysis techniques and progress monitoring of serious game generated data
- Principles of ethics, compliance and accepted business practices
- Academic literature and other practical expert contributions for building serious game
- Sound selection, editing and scripting for game events
- Executing CDIO principles in a selected domain specified in the course implementation plan

Arviointiasteikko

H-5