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Serious Games Project (10 op)

Toteutuksen tunnus: 5051239-3006

Toteutuksen perustiedot


Ilmoittautumisaika
04.12.2024 - 03.03.2025
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
03.03.2025 - 30.04.2025
Toteutus on käynnissä.
Opintopistemäärä
10 op
Lähiosuus
10 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
englanti
Paikat
0 - 50
Koulutus
Degree Programme in Information and Communications Technology
Tieto- ja viestintätekniikan koulutus
Opettajat
Víctor Blanco Bataller
Werner Ravyse
Jaro Virta
Vastuuopettaja
Werner Ravyse
Ryhmät
PTIVIS22P
Game and Interactive Technologies
Opintojakso
5051239

Toteutuksella on 32 opetustapahtumaa joiden yhteenlaskettu kesto on 112 t 0 min.

Aika Aihe Tila
Ma 03.03.2025 klo 09:00 - 12:00
(3 t 0 min)
Contact lectures, Serious Games Project 5051239-3006
ICT_C3044 Teoriatila muunto
Ma 03.03.2025 klo 12:00 - 16:00
(4 t 0 min)
Instructed lab, Serious Games Project 5051239-3006
ICT_C3031 Peliteknologialaboratorio
Ke 05.03.2025 klo 08:00 - 12:00
(4 t 0 min)
Room C3030 - Instructed project work, Serious Games Project 5051239-3006
To 06.03.2025 klo 08:00 - 11:00
(3 t 0 min)
Instructed project work, Serious Games Project 5051239-3006
ICT_C3031 Peliteknologialaboratorio
Ma 10.03.2025 klo 09:00 - 12:00
(3 t 0 min)
Contact lectures, Serious Games Project 5051239-3006
EDU_1090 Ringsberg esitystila byod
Ma 10.03.2025 klo 12:00 - 16:00
(4 t 0 min)
Instructed lab, Serious Games Project 5051239-3006
ICT_C3031 Peliteknologialaboratorio
Ke 12.03.2025 klo 08:00 - 12:00
(4 t 0 min)
Room C3030 - Instructed project work, Serious Games Project 5051239-3006
To 13.03.2025 klo 08:00 - 11:00
(3 t 0 min)
Instructed project work, Serious Games Project 5051239-3006
ICT_C3031 Peliteknologialaboratorio
Ma 17.03.2025 klo 09:00 - 12:00
(3 t 0 min)
Contact lectures, Serious Games Project 5051239-3006
ICT_C1032 Demotila
Ma 17.03.2025 klo 12:00 - 16:00
(4 t 0 min)
Instructed lab, Serious Games Project 5051239-3006
ICT_C3031 Peliteknologialaboratorio
Ke 19.03.2025 klo 08:00 - 12:00
(4 t 0 min)
Room C3030 - Instructed project work, Serious Games Project 5051239-3006
To 20.03.2025 klo 09:00 - 12:00
(3 t 0 min)
Instructed project work, Serious Games Project 5051239-3006
ICT_C3031 Peliteknologialaboratorio
Ma 24.03.2025 klo 09:00 - 12:00
(3 t 0 min)
Contact lectures, Serious Games Project 5051239-3006
ICT_C1032 Demotila
Ma 24.03.2025 klo 12:00 - 16:00
(4 t 0 min)
Instructed lab, Serious Games Project 5051239-3006
ICT_C3031 Peliteknologialaboratorio
Ke 26.03.2025 klo 08:00 - 12:00
(4 t 0 min)
Room C3030 - Instructed project work, Serious Games Project 5051239-3006
To 27.03.2025 klo 09:00 - 12:00
(3 t 0 min)
Instructed project work, Serious Games Project 5051239-3006
ICT_C3031 Peliteknologialaboratorio
Ma 31.03.2025 klo 09:00 - 12:00
(3 t 0 min)
Instructed lab, Serious Games Project 5051239-3006
ICT_C3031 Peliteknologialaboratorio
Ma 31.03.2025 klo 12:00 - 16:00
(4 t 0 min)
Instructed lab, Serious Games Project 5051239-3006
ICT_C3031 Peliteknologialaboratorio
Ke 02.04.2025 klo 08:00 - 12:00
(4 t 0 min)
Room C3030 - Instructed project work, Serious Games Project 5051239-3006
To 03.04.2025 klo 09:00 - 12:00
(3 t 0 min)
Instructed project work, Serious Games Project 5051239-3006
ICT_C3031 Peliteknologialaboratorio
Ma 07.04.2025 klo 09:00 - 12:00
(3 t 0 min)
Instructed lab, Serious Games Project 5051239-3006
ICT_C3031 Peliteknologialaboratorio
Ma 07.04.2025 klo 12:00 - 16:00
(4 t 0 min)
Instructed lab, Serious Games Project 5051239-3006
ICT_C3031 Peliteknologialaboratorio
Ke 09.04.2025 klo 08:00 - 12:00
(4 t 0 min)
Room C3030 - Instructed project work, Serious Games Project 5051239-3006
To 10.04.2025 klo 09:00 - 12:00
(3 t 0 min)
Instructed project work, Serious Games Project 5051239-3006
ICT_C3031 Peliteknologialaboratorio
Ma 14.04.2025 klo 09:00 - 12:00
(3 t 0 min)
Instructed lab, Serious Games Project 5051239-3006
ICT_C3031 Peliteknologialaboratorio
Ma 14.04.2025 klo 12:00 - 16:00
(4 t 0 min)
Instructed lab, Serious Games Project 5051239-3006
ICT_C3031 Peliteknologialaboratorio
Ke 16.04.2025 klo 08:00 - 12:00
(4 t 0 min)
Room C3030 - Instructed project work, Serious Games Project 5051239-3006
To 17.04.2025 klo 09:00 - 12:00
(3 t 0 min)
Instructed project work, Serious Games Project 5051239-3006
ICT_C3031 Peliteknologialaboratorio
Ke 23.04.2025 klo 08:00 - 12:00
(4 t 0 min)
Room C3030 - Instructed project work, Serious Games Project 5051239-3006
To 24.04.2025 klo 09:00 - 12:00
(3 t 0 min)
Instructed project work, Serious Games Project 5051239-3006
ICT_C3031 Peliteknologialaboratorio
Ma 28.04.2025 klo 09:00 - 12:00
(3 t 0 min)
Instructed lab, Serious Games Project 5051239-3006
ICT_C3031 Peliteknologialaboratorio
Ma 28.04.2025 klo 12:00 - 16:00
(4 t 0 min)
Instructed lab, Serious Games Project 5051239-3006
ICT_C3031 Peliteknologialaboratorio
Muutokset varauksiin voivat olla mahdollisia.

Arviointiasteikko

H-5

Sisällön jaksotus

Weeks 1 and 2 of the course: Project introductions + intense project management preparation and work scheduling
Weeks 3 to 8 of the course: Practical project work with weekly sprint sessions
Weeks 9 and 10 of the course: Project wrap-up and customer presentation

Tavoitteet

After completing the course, the student will be able to:
- Incorporate learning into an electronic gameplay environment
- Capture and utilise appropriate game data to measure and analyse player progress and competency within the intended use case
- Convey and adhere to ethical considerations when designing a serious game environment
- Apply state of the art serious game development methodologies and technologies when building a serious game environment
- Design and implement serious games in a specific domain (e.g. technology industry, well-being, education or tourism) in cooperation with experts from different sectors
- Add learning value to serious games through the incorporation of sound effects and music

Sisältö

- The psychology of behaviour change and how to apply this to serious game development
- Backend system design and development tools
- Analysis techniques and progress monitoring of serious game generated data
- Principles of ethics, compliance and accepted business practices
- Academic literature and other practical expert contributions for building serious game
- Sound selection, editing and scripting for game events
- Executing CDIO principles in a selected domain specified in the course implementation plan

Oppimateriaalit

Project management material prepared by lecturers (MS Teams and Trello will be used as the project management platform);
Prior learning skills, notes and materials;
Online resources such as tutorials, manuals, forums and more;
Depending on the project, there may also be existing repositories to use.

All learning material will be shared through the TUAS ItsLearning learner management system.

Opetusmenetelmät

Applied prior learning (GDE, IGDT, Gamification and SGs, Advanced UI & UX, and others) for the practical work.

This course applies CDIO principles in which we encourage students to seek out solutions to development challenges.

Supplementing theoretical knowledge gaps through critically seeking information and lecturer Q&A.

Tenttien ajankohdat ja uusintamahdollisuudet

Since this is a group project that requires multiple weeks of work, there are no retake possibilities.

Also, no extensions for completing the work will be granted.

Kansainvälisyys

This course follows a combined constructivist and instructivist approach:
- Students are expected to apply prior technical knowledge for the development work and seek out and fill their knowledge gaps (teachers and FIT engineers will naturally facilitate this process).
- Students will be extensively guided and monitored on the project management (2x per week).

Opiskelijan ajankäyttö ja kuormitus

The entire course is dedicated to making a serious game as a group project.
The duration of the course is 10 weeks - final presentation is on 6.5.2024.
Each student is expected to work 270 hours (10 ECTS) in total, or approximately 24 hours per week for the duration of the course.

Lisätiedot

This course will require you to sign IPR transfer documents. These are to ensure that TUAS, if they so wish, can continue your project work after the conclusion of the course.

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