Operating Environment of a Sport Organization (5 cr)
Code: KH00CZ10-3001
General information
- Enrollment
-
02.12.2024 - 31.12.2024
Registration for the implementation has ended.
- Timing
-
01.01.2025 - 31.05.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Engineering and Business
- Campus
- Kupittaa Campus
- Teaching languages
- Finnish
- Degree programmes
- Urheilun sponsoroinnin ja varainhankinnan korkeakouludiplomi
- Teachers
- Jaakko Haltia
- Course
- KH00CZ10
Realization has 1 reservations. Total duration of reservations is 7 h 0 min.
Time | Topic | Location |
---|---|---|
Tue 25.02.2025 time 09:00 - 16:00 (7 h 0 min) |
Urheiluorganisaation toimintaympäristö KH00CZ10-3001 |
LEM_B163
Vellamo muunto
|
Evaluation scale
H-5
Content scheduling
Upon completing the course, the student will be able to:
• Understand the structure and functioning of sports organizations.
• Understand the role of a sports organization in society.
• Understand the importance of stakeholders (e.g., athletes, fans, sponsors, governmental organizations).
• Understand the competitive and market environment: competition in the sports market, spectator and fan markets.
Objective
The objective of the course is that the student is familiar with basic concepts and theories of the social, cultural, political and economic environment in which sport and leisure operate.
Student is able to
- analyze the impacts of society to the story of sport and to the development of sport
- to understand the relevance of stakeholders in sport
- to adapt his/her activities to challenges of the future
Content
- sport and society
- sport stakeholders (fans, sponsors, public sector)
- advanced technology ja alteration
- future research and the trends of future
Materials
Materials available on the ItsLearning platform, along with the following books:
• Auvinen T. & Kuuluvainen A. 2017. "Urheiluseurojen sisäpiirissä". Alma Talent.
• Jalonen H., Haltia J., Tuominen S., & Ryömä A. 2017. "Arvoluonnin pelikirja urheilun ja liiketoiminnan rajapintaan". Turku: Turun ammattikorkeakoulu.
https://www.turkuamk.fi/fi/tutkimus-kehitys-ja-innovaatiot/julkaisuhaku/109/
Teaching methods
• The course is completed using a blended learning approach. The course includes 1-2 in-person days.
Exam schedules
No exams.
International connections
Innovation pedagogy emphasizing self-directed learning. Assignments are related to clubs, athletes and/or current topics of the industry.
Completion alternatives
No optional completion methods.
Student workload
• Online lectures (recorded)
• Remote assignments
• Literature
• Written reports and case studies
Total 135 hours
Further information
Further course details and communication are handled through the ItsLearning platform.