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Operating Environment of a Sport Organization (5 cr)

Code: KH00CZ10-3001

General information


Enrollment
02.12.2024 - 31.12.2024
Registration for the implementation has ended.
Timing
01.01.2025 - 31.05.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Engineering and Business
Campus
Kupittaa Campus
Teaching languages
Finnish
Degree programmes
Urheilun sponsoroinnin ja varainhankinnan korkeakouludiplomi
Teachers
Jaakko Haltia
Course
KH00CZ10

Realization has 1 reservations. Total duration of reservations is 7 h 0 min.

Time Topic Location
Tue 25.02.2025 time 09:00 - 16:00
(7 h 0 min)
Urheiluorganisaation toimintaympäristö KH00CZ10-3001
LEM_B163 Vellamo muunto
Changes to reservations may be possible.

Evaluation scale

H-5

Content scheduling

Upon completing the course, the student will be able to:
• Understand the structure and functioning of sports organizations.
• Understand the role of a sports organization in society.
• Understand the importance of stakeholders (e.g., athletes, fans, sponsors, governmental organizations).
• Understand the competitive and market environment: competition in the sports market, spectator and fan markets.

Objective

The objective of the course is that the student is familiar with basic concepts and theories of the social, cultural, political and economic environment in which sport and leisure operate.

Student is able to
- analyze the impacts of society to the story of sport and to the development of sport
- to understand the relevance of stakeholders in sport
- to adapt his/her activities to challenges of the future

Content

- sport and society
- sport stakeholders (fans, sponsors, public sector)
- advanced technology ja alteration
- future research and the trends of future

Materials

Materials available on the ItsLearning platform, along with the following books:
• Auvinen T. & Kuuluvainen A. 2017. "Urheiluseurojen sisäpiirissä". Alma Talent.
• Jalonen H., Haltia J., Tuominen S., & Ryömä A. 2017. "Arvoluonnin pelikirja urheilun ja liiketoiminnan rajapintaan". Turku: Turun ammattikorkeakoulu.
https://www.turkuamk.fi/fi/tutkimus-kehitys-ja-innovaatiot/julkaisuhaku/109/

Teaching methods

• The course is completed using a blended learning approach. The course includes 1-2 in-person days.

Exam schedules

No exams.

International connections

Innovation pedagogy emphasizing self-directed learning. Assignments are related to clubs, athletes and/or current topics of the industry.

Completion alternatives

No optional completion methods.

Student workload

• Online lectures (recorded)
• Remote assignments
• Literature
• Written reports and case studies
Total 135 hours

Further information

Further course details and communication are handled through the ItsLearning platform.

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