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Game Mathematics and Algorithms (5 op)

Toteutuksen tunnus: 5051236-3006

Toteutuksen perustiedot


Ilmoittautumisaika
01.06.2025 - 11.09.2025
Ilmoittautuminen toteutukselle on käynnissä.
Ajoitus
01.09.2025 - 30.10.2025
Toteutus ei ole vielä alkanut.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
englanti
Koulutus
Degree Programme in Information and Communications Technology
Tieto- ja viestintätekniikan koulutus
Opettajat
Juha Saarinen
Ryhmät
PTIVIS23P
Game and Interactive Technologies
Opintojakso
5051236

Toteutuksella on 14 opetustapahtumaa joiden yhteenlaskettu kesto on 42 t 0 min.

Aika Aihe Tila
Ma 01.09.2025 klo 11:00 - 13:00
(2 t 0 min)
Game Mathematics and Algorithms 5051236-3006
EDU_3006_3007 Oppimistila avo muunto byod
To 04.09.2025 klo 08:00 - 12:00
(4 t 0 min)
Game Mathematics and Algorithms 5051236-3006
ICT_C3031 Peliteknologialaboratorio
Ma 08.09.2025 klo 10:00 - 12:00
(2 t 0 min)
Game Mathematics and Algorithms 5051236-3006
ICT_C2033_2034 Teoriatila muunto
To 11.09.2025 klo 08:00 - 12:00
(4 t 0 min)
Game Mathematics and Algorithms 5051236-3006
ICT_C3031 Peliteknologialaboratorio
Ma 15.09.2025 klo 08:00 - 10:00
(2 t 0 min)
Game Mathematics and Algorithms 5051236-3006
ICT_C2033_2034 Teoriatila muunto
To 18.09.2025 klo 08:00 - 12:00
(4 t 0 min)
Game Mathematics and Algorithms 5051236-3006
ICT_C3031 Peliteknologialaboratorio
Ma 22.09.2025 klo 10:00 - 12:00
(2 t 0 min)
Game Mathematics and Algorithms 5051236-3006
ICT_C2033_2034 Teoriatila muunto
To 25.09.2025 klo 08:00 - 12:00
(4 t 0 min)
Game Mathematics and Algorithms 5051236-3006
ICT_C3031 Peliteknologialaboratorio
Ma 29.09.2025 klo 08:00 - 10:00
(2 t 0 min)
Game Mathematics and Algorithms 5051236-3006
ICT_C2033_2034 Teoriatila muunto
To 02.10.2025 klo 08:00 - 12:00
(4 t 0 min)
Game Mathematics and Algorithms 5051236-3006
ICT_C3031 Peliteknologialaboratorio
Ma 06.10.2025 klo 08:00 - 10:00
(2 t 0 min)
Game Mathematics and Algorithms 5051236-3006
ICT_C2033_2034 Teoriatila muunto
To 09.10.2025 klo 08:00 - 12:00
(4 t 0 min)
Game Mathematics and Algorithms 5051236-3006
ICT_C3031 Peliteknologialaboratorio
Ma 20.10.2025 klo 08:00 - 10:00
(2 t 0 min)
Game Mathematics and Algorithms 5051236-3006
ICT_C2033_2034 Teoriatila muunto
To 23.10.2025 klo 08:00 - 12:00
(4 t 0 min)
Game Mathematics and Algorithms 5051236-3006
ICT_C3031 Peliteknologialaboratorio
Muutokset varauksiin voivat olla mahdollisia.

Arviointiasteikko

H-5

Sisällön jaksotus

7 weeks in September – October

- Cartesian coordinate system
- Vectors and Matrices
- Different metrics to define distances
- Projection and Raycast
- UV coordinate system and textures
- Image processing algorithms
- Vector displacement map vs. heightmap displacement
- Optimisation in rendering: LOD, MipMap Quadtree

Tavoitteet

After completing the module, the student will be able to:
- Describe a 2D Cartesian coordinate space and how to locate points using that space and extend these ideas into 3D
- Calculate vectors and use them in games
- Describe some basic concepts of image and video processing and compression
- Calculate matrices and use them in games
- Learn about linear transformations (such as translations, scaling, skewing, and rotations) and multilinear transformations (including rotations about an arbitrary axis)
- Calculate algorithmic (Kolmogorov) complexity and understand how this is related to game performance

Sisältö

- Cartesian Coordinate Systems
- Vectors
- Multiple Coordinate Spaces
- Matrices & Linear Transforms
- Polar Coordinate Systems
- Rotation
- Geometric Primitives
- Algorithmic complexity

Oppimateriaalit

Materials shared on lectures and in labworks

Opetusmenetelmät

Teacher-directed classroom activities, group work and independent work.
Weekly task and learning repots.

The use of AI to support learning is allowed

Pedagogiset toimintatavat ja kestävä kehitys

Students learn the basic concepts involved in creating visual interactive 3D content and transfer mathematical concepts into code.

Opiskelijan ajankäyttö ja kuormitus

Classroom activities: Classroom activities participation 7 weeks 6h/week ( 2 h theory, 4 h labwork), Total 42 h
Homework: Working on homework 7 weeks 12 h /week, total
Learning report: Writing personal learning report 1h /week, total 7 h

Arviointimenetelmät ja arvioinnin perusteet

- Participation to contact lessons are mandatory
- Weekly assignments are divided to three levels.
- Students will gain point from every successfully completed task level -> course maximum points 3 * 7 = 21
- Every week at least level 1 assignment need to be returned.-> course minimum points 1 * 7 = 7
- Grade will be derived linearly from gained points:
- 7 points -> grade 1
- 17 points -> grade 5
- Weekly learning report mandatory
- Purely made reports can lower the grade
- Nicely made reports can raise the grade

Hylätty (0)

Course will fail if:
- if not attended at least 50% of the contact lessons
- Not delivered at least one weekly task for every week

Arviointikriteerit, tyydyttävä (1-2)

Participated on lectures and delivered at least one task and learning report every week

Arviointikriteerit, hyvä (3-4)

Participated on lectures, delivered learning report every week and most of the tasks in course.

Arviointikriteerit, kiitettävä (5)

Participated on lectures, delivered learning report every week and all most all of the tasks in course.

Lisätiedot

All additional information in Course Itslearning pages

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