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Game Physics and Algorithms (5 op)

Toteutuksen tunnus: 5051233-3006

Toteutuksen perustiedot


Ilmoittautumisaika
01.06.2025 - 30.10.2025
Ilmoittautuminen toteutukselle ei ole vielä alkanut.
Ajoitus
27.10.2025 - 19.12.2025
Toteutus ei ole vielä alkanut.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
englanti
Paikat
0 - 30
Koulutus
Degree Programme in Information and Communications Technology
Tieto- ja viestintätekniikan koulutus
Opettajat
Juha Saarinen
Ryhmät
PTIVIS23P
Game and Interactive Technologies
Opintojakso
5051233
Toteutukselle 5051233-3006 ei löytynyt varauksia!

Arviointiasteikko

H-5

Sisällön jaksotus

7 weeks end of October-December

- Fixed time in game engines
- Motion
- Forces and collisions
- Projectile motion and trajectories
- Friction Gravity, Impulse
- Simulations

Tavoitteet

After completing the course the student can
- use discrete time in programming
- use physics theories in programming
- simulate practical and mechanical problems by programming
- construct and implement efficient algorithms of the topics above for game purposes

Sisältö

- Algorithmics with focus on algorithm design and algorithm analysis
- Time in programming
- Kinematics and rotational motion
- Forces causing movement
- Collisions
- Using simulations in programming

Oppimateriaalit

Materials shared on lectures and in labworks

Opetusmenetelmät

Teacher-directed classroom activities, group work and independent work.
Weekly task and learning repots.

The use of AI to support learning is allowed

Tenttien ajankohdat ja uusintamahdollisuudet

- Participation to contact lessons are mandatory
- Weekly assignments are divided to three levels.
- Students will gain point from every successfully completed task level -> course maximum points 3 * 7 = 21
- Every week at least level 1 assignment need to be returned.-> course minimum points 1 * 7 = 7
- Grade will be derived linearly from gained points:
- 7 points -> grade 1
- 17 points -> grade 5
- Weekly learning report mandatory
- Purely made reports can lower the grade
- Nicely made reports can raise the grade

Pedagogiset toimintatavat ja kestävä kehitys

Students learn the basic concepts involved in creating visual interactive 3D content and transfer physics theories into code.

Opiskelijan ajankäyttö ja kuormitus

Classroom activities: Classroom activities participation 7 weeks 6h/week ( 2 h theory, 4 h labwork), Total 42 h
Homework: Working on homework 7 weeks 12 h /week, total
Learning report: Writing personal learning report 1h /week, total 7 h

Arviointimenetelmät ja arvioinnin perusteet

Course will fail if:
- if not attended at least 50% of the contact lessons
- Not delivered at least one weekly task for every week

Hylätty (0)

Course will fail if:
- if not attended at least 50% of the contact lessons
- Not delivered at least one weekly task for every week

Arviointikriteerit, tyydyttävä (1-2)

Participated on lectures and delivered at least one task and learning report every week

Arviointikriteerit, hyvä (3-4)

Participated on lectures, delivered learning report every week and most of the tasks in course.

Arviointikriteerit, kiitettävä (5)

Participated on lectures, delivered learning report every week and all most all of the tasks in course.

Lisätiedot

All additional information in Course Itslearning pages

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