Game Physics and Algorithms (5 op)
Toteutuksen tunnus: 5051233-3006
Toteutuksen perustiedot
- Ilmoittautumisaika
-
01.06.2025 - 30.10.2025
Ilmoittautuminen toteutukselle ei ole vielä alkanut.
- Ajoitus
-
27.10.2025 - 19.12.2025
Toteutus ei ole vielä alkanut.
- Opintopistemäärä
- 5 op
- Lähiosuus
- 5 op
- Toteutustapa
- Lähiopetus
- Yksikkö
- Tekniikka ja liiketoiminta
- Toimipiste
- Kupittaan kampus
- Opetuskielet
- englanti
- Paikat
- 0 - 30
- Koulutus
- Degree Programme in Information and Communications Technology
- Tieto- ja viestintätekniikan koulutus
Arviointiasteikko
H-5
Sisällön jaksotus
7 weeks end of October-December
- Fixed time in game engines
- Motion
- Forces and collisions
- Projectile motion and trajectories
- Friction Gravity, Impulse
- Simulations
Tavoitteet
After completing the course the student can
- use discrete time in programming
- use physics theories in programming
- simulate practical and mechanical problems by programming
- construct and implement efficient algorithms of the topics above for game purposes
Sisältö
- Algorithmics with focus on algorithm design and algorithm analysis
- Time in programming
- Kinematics and rotational motion
- Forces causing movement
- Collisions
- Using simulations in programming
Oppimateriaalit
Materials shared on lectures and in labworks
Opetusmenetelmät
Teacher-directed classroom activities, group work and independent work.
Weekly task and learning repots.
The use of AI to support learning is allowed
Tenttien ajankohdat ja uusintamahdollisuudet
- Participation to contact lessons are mandatory
- Weekly assignments are divided to three levels.
- Students will gain point from every successfully completed task level -> course maximum points 3 * 7 = 21
- Every week at least level 1 assignment need to be returned.-> course minimum points 1 * 7 = 7
- Grade will be derived linearly from gained points:
- 7 points -> grade 1
- 17 points -> grade 5
- Weekly learning report mandatory
- Purely made reports can lower the grade
- Nicely made reports can raise the grade
Pedagogiset toimintatavat ja kestävä kehitys
Students learn the basic concepts involved in creating visual interactive 3D content and transfer physics theories into code.
Opiskelijan ajankäyttö ja kuormitus
Classroom activities: Classroom activities participation 7 weeks 6h/week ( 2 h theory, 4 h labwork), Total 42 h
Homework: Working on homework 7 weeks 12 h /week, total
Learning report: Writing personal learning report 1h /week, total 7 h
Arviointimenetelmät ja arvioinnin perusteet
Course will fail if:
- if not attended at least 50% of the contact lessons
- Not delivered at least one weekly task for every week
Hylätty (0)
Course will fail if:
- if not attended at least 50% of the contact lessons
- Not delivered at least one weekly task for every week
Arviointikriteerit, tyydyttävä (1-2)
Participated on lectures and delivered at least one task and learning report every week
Arviointikriteerit, hyvä (3-4)
Participated on lectures, delivered learning report every week and most of the tasks in course.
Arviointikriteerit, kiitettävä (5)
Participated on lectures, delivered learning report every week and all most all of the tasks in course.
Lisätiedot
All additional information in Course Itslearning pages