Advanced UI and UX Design (5 cr)
Code: TE00CD84-3003
General information
- Enrollment
-
01.06.2025 - 11.09.2025
Registration for introductions has not started yet.
- Timing
-
01.09.2025 - 19.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Engineering and Business
- Campus
- Kupittaa Campus
- Teaching languages
- English
- Seats
- 55 - 65
- Degree programmes
- Degree Programme in Information and Communication Technology
- Teachers
- Teppo Saarenpää
- Groups
-
PTIETS23sepmSoftware Engineering and Project Management
-
PTIVIS23OSoftware Engineering and Project Management
- Course
- TE00CD84
Evaluation scale
H-5
Content scheduling
• 9/25 : usability definition, benefits, principles and operating models
• 10/25 : human as user (participation in usability tests), interaction, culture and environment and usability evaluation
• 11/25: usability testing, user research, conceptual design and sense of sight and visual observation
• 9-12/25: practice work on the topics discussed in the course. It is carried out in small groups.
The content of the course is divided into three areas: analysis, planning and evaluation.
In the first part, the acquisition of user data is practiced as a basis for planning. In the second part, you practice creating an interactive user interface. In the third part, user interface and user experience evaluation methods are practiced.
- Basics of user orientation and usability
- User research and information acquisition methods
- Design sprints and creating an interactive user interface
- Usability assessment methods and tools
- Design and execution of usability tests
Materials
All course materials and instructions can be found in It'sLearning workspace
Teaching methods
The course is implemented as face-to-face teaching using electronic work tools with a schedule according to the timetable. The course material is added to It'sLearning as the course progresses and is available to students until the end of the course. In some of the face to face meetings students are participating as users in real user tests of R&D projects of TUAS.
There are several individual exercises during the course related to the topics covered on the lectures.
During the course, a group exercise is carried out , where the things learned during the course are applied to a practical application. A report is produced from the exercise work, which is evaluated as part of the whole. The progress of the exercise is followed with pre-determined milestones.
Some Q&A sessions will be arranged where students can discuss and get a feedback from exercises done during the course.
Exam schedules
There are no exams or re-exam possibilities due to course implementation nature.
Pedagogic approaches and sustainable development
In the course, the basic skills of usability and usability planning are studied. The examples and tasks contain specific application examples. The study course uses source material in English, which gives students the ability to understand international engineering literature, publications, standards, etc. When solving assignments, students are encouraged to work in a team. Digital study material and an electronic learning environment are used in a variety of ways in the course. UX and UI designers' role in sustainable software engineering is discussed.
- Weekly face-to-face meetings with lecture teaching and small group work
- Learning by doing and experimenting (exercise tasks, project work, information search)
- Small group work and peer learning
- Self-study material
- Teacher guidance and examples
Completion alternatives
None
Student workload
Contact teaching and exercises 28h
Q&A sessions 12h
Personal studying, individual exercises and group work 90h
Evaluation methods and criteria
All individual and group assignments must be approved to pass the course. Group work 50% of total assesment, individual excercises 50% of total assesment. Group work is evaluated 0-5 and minimum grade 1 must be attained to pass the course. Minimum 50% of the total individual assignment points must be attained to pass the course.
Lecture attendance rewards penalty or bonus for total grade in following way:
0-10% -5
10-20% -4
20-30% -3
30-40% -2
40-50% -1
50-60% none
60-70% 0,1
70-80% 0,2
80-90% 0,3
90-100% 0,4
Failed (0)
Student has not met the requirements to pass the course. 50% attendance, minimum 15 points from group exercise and minimum 15 points from individual exercises.
Assessment criteria, satisfactory (1-2)
The student knows the topics covered in the course and recognizes the practical design tasks to which they could be applied.
Assessment criteria, good (3-4)
The student is familiar with the topics covered in the course and knows how to use them in practical planning tasks.
Assessment criteria, excellent (5)
The student has mastered the topics covered in the course and knows how to apply them independently to practical design tasks.
Further information
All course materials and instructions can be found in It'sLearning workspace.
The use of AI inlearning tasks
Allowed, can be used, must be reported
Artificial intelligence can be used in the creation of outputs, but the student must clearly report its
use. Failure to disclose the use of AI will be interpreted as fraud. The use of AI may affect the
assessment.