Transformative Role-Playing Game Design (5cr)
Code: TE00DN02-3001
General information
- Enrollment
- 23.07.2025 - 15.09.2025
- Registration for the implementation has begun.
- Timing
- 15.09.2025 - 19.12.2025
- The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Unit
- Engineering and Business
- Campus
- Kupittaa Campus
- Teaching languages
- English
- Degree programmes
- Degree Programme in Business Information Technology
- Degree Programme in Information and Communication Technology
- Joint Elective Studies
- Teachers
- Taisto Suominen
- Course
- TE00DN02
Unfortunately, no reservations were found for the realization Transformative Role-Playing Game Design TE00DN02-3001. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Evaluation scale
H-5
Content scheduling
Learning outcomes
After completing the course, the students will be able to:
demonstrate knowledge and understanding of transformative analog roleplaying game design and relevant interdisciplinary theories
demonstrate the ability to present and discuss information, problems and
solutions in speech and writing on transformative analog role-playing game
design in dialogue with the field of role-playing game studies
identify, formulate and solve problems through transformative game design
based on intended impacts
demonstrate the ability to make assessments in transformative game design
informed by relevant interdisciplinary, social and ethical issue
Content
This course focuses on analog role-playing games, which involve spontaneous
co-creative character enactment, world-building, and fictional representations
that emerge from the students. The course gives an overview of the theoretical
and practical underpinnings of using play as a vehicle for personal and social
growth, drawing from a broad background of theoretical areas, such as:
psychology, counselling, pedagogy, game studies, and critical theory. Students
will put this theory into practice by designing an analog role-playing game and
reflecting upon the process. Curricular materials may include some or all of the
following: video recorded lectures, research articles, popular texts, game design
documents, etc
The course takes place from 15.9.2025 until 19.12.2025
Materials
Online material and material shared by the instructor.
Teaching methods
Instruction
The course is delivered through asynchronous group discussions, written
journals and practice-based game design. Students will work individually or in
teams.
Evaluation methods and criteria
The basis for assessment is the students' active participation in course-related
activities, presenting regular progress of deliverables and adhering to deadlines.
Deliverables may include oral presentations and written assignments
Further information
All course-related communication will take place via Itslearning. This course is part of the Erasmus EDGE project https://erasmusedge.eu/ and is conducted in collaboration with Uppsala University