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Transformative Role-Playing Game Design (5cr)

Code: TE00DN02-3001

General information


Enrollment
23.07.2025 - 15.09.2025
Registration for the implementation has begun.
Timing
15.09.2025 - 19.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Unit
Engineering and Business
Campus
Kupittaa Campus
Teaching languages
English
Degree programmes
Degree Programme in Business Information Technology
Degree Programme in Information and Communication Technology
Joint Elective Studies
Teachers
Taisto Suominen
Course
TE00DN02

Unfortunately, no reservations were found for the realization Transformative Role-Playing Game Design TE00DN02-3001. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.

Evaluation scale

H-5

Content scheduling

Learning outcomes
After completing the course, the students will be able to:
demonstrate knowledge and understanding of transformative analog roleplaying game design and relevant interdisciplinary theories
demonstrate the ability to present and discuss information, problems and
solutions in speech and writing on transformative analog role-playing game
design in dialogue with the field of role-playing game studies
identify, formulate and solve problems through transformative game design
based on intended impacts
demonstrate the ability to make assessments in transformative game design
informed by relevant interdisciplinary, social and ethical issue

Content
This course focuses on analog role-playing games, which involve spontaneous
co-creative character enactment, world-building, and fictional representations
that emerge from the students. The course gives an overview of the theoretical
and practical underpinnings of using play as a vehicle for personal and social
growth, drawing from a broad background of theoretical areas, such as:
psychology, counselling, pedagogy, game studies, and critical theory. Students
will put this theory into practice by designing an analog role-playing game and
reflecting upon the process. Curricular materials may include some or all of the
following: video recorded lectures, research articles, popular texts, game design
documents, etc
The course takes place from 15.9.2025 until 19.12.2025

Materials

Online material and material shared by the instructor.

Teaching methods

Instruction
The course is delivered through asynchronous group discussions, written
journals and practice-based game design. Students will work individually or in
teams.

Evaluation methods and criteria

The basis for assessment is the students' active participation in course-related
activities, presenting regular progress of deliverables and adhering to deadlines.
Deliverables may include oral presentations and written assignments

Further information

All course-related communication will take place via Itslearning. This course is part of the Erasmus EDGE project https://erasmusedge.eu/ and is conducted in collaboration with Uppsala University

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