Game Physics and Algorithms (5 op)
Toteutuksen tunnus: 5051233-3001
Toteutuksen perustiedot
- Ilmoittautumisaika
-
02.07.2020 - 30.09.2020
Ilmoittautuminen toteutukselle on päättynyt.
- Ajoitus
-
01.08.2020 - 31.12.2020
Toteutus on päättynyt.
- Opintopistemäärä
- 5 op
- Lähiosuus
- 5 op
- Toteutustapa
- Lähiopetus
- Yksikkö
- Tekniikka ja liiketoiminta
- Opetuskielet
- englanti
- Koulutus
- Degree Programme in Information and Communications Technology
- Tieto- ja viestintätekniikan koulutus
- Opettajat
- David Oliva
- Werner Ravyse
- Vastuuopettaja
- David Oliva
- Ryhmät
-
PTIVIS18PPTIVIS18P
- Opintojakso
- 5051233
Arviointiasteikko
H-5
Sisällön jaksotus
The course occurs during a 7 week period (from 2.11.2020 until 18.2, weeks 45 - 51) and it is divided in 7 blocks.
The blocks and their correspoing goals are:
1.Tools
Learn basics related to the use of Unity to solve Physics in games
Understand connection between UI and hardcore coding
2. Cinematics
Use elemental physics equaltions to model different types of objects motion
Learn verification methods to test the correctness of the solution
3. Collisions
Understand frequent algorithms applied for collisions and avoidance of tunneling effect
Learn about changes of trayectories and velocities using collision principles
4. Sniper
Improve knowledge on projectile trayectories when considering physical effects like air resistance and air drag
Learn to use databases and second order equation fitting to empirical data
5. Acoustics
Learn basics of sound propagation and transmission in open and close spaces
Learn tools for immersive 3D-audio modelling in Unity
6. Fluids
Understand basics about smoke and flames propagation
Learn the use of shaders and other modelling tools for visually appealing representation of flames and smoke
7. Demo
Improve oral and visual presentation skills when pitching your game
Tavoitteet
After completing the course the student can
- use discrete time in programming
- use physics theories in programming
- simulate practical and mechanical problems by programming
- construct and implement efficient algorithms of the topics above for game purposes
Sisältö
- Algorithmics with focus on algorithm design and algorithm analysis
- Time in programming
- Kinematics and rotational motion
- Forces causing movement
- Collisions
- Using simulations in programming
Oppimateriaalit
Teacher will provide powerpoints. Theory classess requires students to bring paper and pen to take notes
Opetusmenetelmät
Typical teaching in class room
+
Student preparation of own demos
Tenttien ajankohdat ja uusintamahdollisuudet
To be updated no later than 1.10.2020
Pedagogiset toimintatavat ja kestävä kehitys
Analyze -> think -> work -> solve -> show
Opiskelijan ajankäyttö ja kuormitus
Between 2 November 2020 (Week 45) and 18 December 2020 (Week 51)
Mondays from 12:00 to 16:00 in Auditorium
Tuesdays. 4 hours own work
Wednesdays: 4 hours own work
Thursdays: from 8:00 to 12:00 in room C3031
Fridays: 4 hours own work
The used hours are approximately 135 which is equivalent to 5 ECTs
Arviointimenetelmät ja arvioinnin perusteet
To be updated no later than 1.10.2020
Lisätiedot
come to the class. Don't be lazy