Game Physics (5cr)
Code: 5051233-3002
General information
- Enrollment
- 16.08.2021 - 16.09.2021
- Registration for the implementation has ended.
- Timing
- 31.08.2021 - 31.12.2021
- Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Engineering and Business
- Teaching languages
- English
- Degree programmes
- Degree Programme in Information and Communications Technology
- Degree Programme in Information and Communication Technology
- Teachers
- David Oliva
- Werner Ravyse
- Teacher in charge
- David Oliva
- Groups
-
PTIVIS19PGame and Interactive Technologies
- Course
- 5051233
Unfortunately, no reservations were found for the realization Game Physics 5051233-3002. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Evaluation scale
H-5
Objective
After completing the course the student can
- use discrete time in programming
- use physics theories in programming
- simulate practical and mechanical problems by programming
- construct and implement efficient algorithms of the topics above for game purposes
Content
- Algorithmics with focus on algorithm design and algorithm analysis
- Time in programming
- Kinematics and rotational motion
- Forces causing movement
- Collisions
- Using simulations in programming