Game Programming with Unity (5 cr)
Code: C-10065-TT00DU32-3063
General information
- Enrollment
-
05.08.2024 - 31.12.2025
Registration for the implementation has begun.
- Timing
-
05.08.2024 - 31.12.2026
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Blended learning
- Institution
- Metropolia University of Applied Sciences, Karaportti 2
- Teaching languages
- Finnish
- Seats
- 0 - 5000
- Course
- C-10065-TT00DU32
Evaluation scale
Hyväksytty/Hylätty
Content scheduling
NOTICE! Course material is in Finnish 1. Basics of Unity 2. Unity as Field editor 3. Components and physics simulations 4. Basics of Programming with Unity 5. Scripts. 6. Scripts - Driving Game
Objective
During the course student gets familiar with basic usage of Unity Game Engine. In order to develope a game, various skills are required from the programmer and other personnel involved developing game, and also game engine are used in a different ways. Unity can be used to create game level fields, graphics and images and 3D models, and writing code. You don't have to be expert in every field of Unity, you can specialize in certain part and functionality of Unity.
Methods of completion
Self-Study online course in Viope environment.
Methods of completion
Self-Study online course in Viope environment.
Content
1. Basics of Unity 2. Unity as Field editor 3. Components and physics simulations 4. Basics of Programming with Unity 5. Scripts. 6. Scripts - Driving Game
Location and time
Self-Study online course in Viope. NOTICE! Course material is in Finnish
Materials
N/A
Teaching methods
Self-Study online course in Viope. NOTICE! Course material is in Finnish
Employer connections
N/A
Exam schedules
N/A
Pedagogic approaches and sustainable development
N/A
Completion alternatives
N/A
Student workload
Up to Student her-/himself. NOTICE! Course material is in Finnish
Evaluation methods and criteria
Pass after you have done at least 80% of course.
Qualifications
None