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Interactive Storytelling (5op)

Toteutuksen tunnus: C-10089-TKO_2029-3008

Toteutuksen perustiedot


Ilmoittautumisaika
01.08.2025 - 24.05.2026
Ilmoittautuminen toteutukselle on käynnissä.
Ajoitus
01.09.2025 - 24.05.2026
Toteutus ei ole vielä alkanut.
Opintopistemäärä
5 op
Korkeakoulu
Turun yliopisto
Opetuskielet
englanti
Paikat
0 - 10
Opintojakso
C-10089-TKO_2029

Toteutukselle Interactive Storytelling C-10089-TKO_2029-3008 ei valitettavasti löytynyt varauksia. Varauksia ei ole mahdollisesti vielä julkaistu tai toteutus on itsenäisesti suoritettava.

Tavoitteet

By the end of the course the student - is familiar with concepts of interactive storytelling - knows the state-of-the-art of current research work and practical applications - can decide a suitable approach for application design based on its narrative requirements - has developed a critical eye on digital narratives - understands how to apply interactive storytelling in software design

Suoritustavat

- Lecture videos (35 h) - Independent work (100 h)

Suoritustavat

The assessment for the course is based on choosing two (2) tasks from a selection of three: 1. taking an electronic examination 2. writing an essay based on a given reading material 3. preparing a project on an interactive storytelling platform and presenting it on a video In other words, the student can choose to - (1) take an exam and (2) write an essay - (1) take an exam and (3) prepare a project - (2) write an essay and (3) prepare a project

Sisältö

The course focuses on the four partakers of interactive storytelling: the platform, the designer, the interactor, and the storyworld. When constructing a platform, the problem is to select an appropriate approach from tightly controlled to emergent storytelling. On this platform, the designer is then responsible for creating the content (e.g. characters, props, scenes and events) for the storyworld, which is then experienced and influenced by the interactor. The structure and relationships between these partakers is explained from a theoretical perspective as well as using existing interactive storytelling systems as examples. Contents: 1. Introduction 2. Background 3. Platform 4. Designer 5. Interactor 6. Storyworld 7. Perspectives

Oppimateriaalit

Jouni Smed, Tomi "bgt" Suovuo, Natasha Skult & Petter Skult: Handbook on Interactive Storytelling (Wiley, 2021).

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