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3D Game GraphicsLaajuus (5 op)

Tunnus: TE00BL91

Laajuus

5 op

Osaamistavoitteet

After completing the module, the student is able:
- to understand the technical asset pipeline for 3D game graphics
- to create 3D content for video games other digital media
- to use various software for content creation
- to understand the roles and tasks for 3D graphics in the game industry

Sisältö

- 3D modelling and animation for game engines
- 3D asset creation
- Character modelling
- Modular design
- Lighting and texturing techniques and tools in game engines
- Modern approaches for 3D content creation for game engines

Ilmoittautumisaika

02.07.2024 - 10.11.2024

Ajoitus

28.10.2024 - 20.12.2024

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tekniikka ja liiketoiminta

Toimipiste

Kupittaan kampus

Opetuskielet
  • Englanti
Koulutus
  • Tieto- ja viestintätekniikan koulutus
  • Degree Programme in Information and Communications Technology
Opettaja
  • Taisto Suominen
Ryhmät
  • ICTMODgameSem
    MOD Game Development (International Semester)
  • PTIVIS22P
    Game and Interactive Technologies

Tavoitteet

After completing the module, the student is able:
- to understand the technical asset pipeline for 3D game graphics
- to create 3D content for video games other digital media
- to use various software for content creation
- to understand the roles and tasks for 3D graphics in the game industry

Sisältö

- 3D modelling and animation for game engines
- 3D asset creation
- Character modelling
- Modular design
- Lighting and texturing techniques and tools in game engines
- Modern approaches for 3D content creation for game engines

Oppimateriaalit

Lecturer's material and live sessions. Software manufacturer specific online references and materials
Group chat on Discord. Additional material and reading material shared through Itslearning for each week's theme.

Opetusmenetelmät

The course will be delivered through contact sessions and the core learning will take place in a tutorial fashion with laboratory assignments and homework.

Although peer-assisted learning is encouraged, students are expected to produce individual deliverables (in other words, no group work).

The students are expected to give peer feedback on specified laboratory assignments and homework.

The course will be using Itslearning as the learning platform.

Tenttien ajankohdat ja uusintamahdollisuudet

There are no exams for this course.

This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.

Pedagogiset toimintatavat ja kestävä kehitys

This course leans on CDIO principles and takes a project-based learning approach.

Toteutuksen valinnaiset suoritustavat

Competence demonstration, if you have experience from industry or experience that is compatible with the course content contact the lecturer.

Opiskelijan ajankäyttö ja kuormitus

This course requires students to work 135 hours and is divided as follows:
- Contact sessions and instructed laboratory work 49 hours
- Individual homework 86 hours
All the course work is individual.
Mandatory participation for 70% of the sessions.

Sisällön jaksotus

Course starts on 28.10.2024 and ends 12.12.2024. The course will be held onsite at game laboratory. Tasks and guidance are given at the laboratory classroom. Mandatory participation for 70% of the sessions.

Each Monday and Thursday contact session in the laboratory C3031. The laboratory assignments and homework are related to the topic of the week.

Week 44 Course Introduction, 3D Graphics in Games, Game engines & tools, content creation inside game engine.
Week 45 Unity: Render pipelines, asset preparation, shader & VFX graph
Week 46 Unity: Lighting in Unity, post process etc
Week 47 Substance Sampler, Authoring PBR materials & Substance in Game Engines
Week 48 Substance Painter & game asset pipeline
Week 49 Substance Painter & game asset pipeline
Week 50 Substance Designer
Week 51 Personal work on assignments.

Assignment changes each week and assignment needs to be returned before next week’s live session. Late submission will affect negatively to the evaluation. Last assignment must be returned before 19.12.2023.

Viestintäkanava ja lisätietoja

All communication trough Itslearning.
This course is prioritized for Game and Interactive Technology Students. Additional students can join only if there are available seats in the game lab.
Recommended Prerequisites:
Game Development Essentials
Introduction to Game Development Tools
Project Course in Game Development
Strong recommendation for basics of 3D Modeling

Mandatory participation for 70% of the sessions.
Participation is mandatory due: laboratory oriented approach, software licence requirements, peer assisted learning, immediate support and feedback, engagement and motivation, consistency and discipline.

Arviointiasteikko

H-5

Arviointimenetelmät ja arvioinnin perusteet

The assessment will be based on the individual assignments submitted in the Itslearning workspace.
The lecturer evaluates each assignments from 0-5. To pass the course, students are expected to submit at least 70 % of the assignments. Final grade will be average of assignment grades multiplied by return percent (non-returned assignments are counted as 0). Active participation to the course, discussion and assignments will affect positively.

The students are expected to give peer feedback on specified laboratory assignments and homework. Failing to participate to the peer feedback will result -1 grade to the final evaluation.

Assignment changes each week and assignment needs to returned before next weeks live session.No feedback for late assignment submissions. Last assignment must be returned before 19.12.2024

Hylätty (0)

Student submits less than 70% of the assignments and participation is less than 70% to the sessions.

Arviointikriteerit, tyydyttävä (1-2)

The student hast participated at least 70% to the sessions.
The average is of the submitted assignments and the submission percentage equals 1-2.
The quality of the submitted assignments are poor and it is visible that the student has not spent the required time with the assignment.

Arviointikriteerit, hyvä (3-4)

The student hast participated at least 80% to the sessions.
The average is of the submitted assignments and the submission percentage equals 3-4.
The quality of the submitted assignments are good and it is visible that the student has spent the required time with the assignment but the student has not challenged his/her skills or the assignment lacks the final effort to improve it.

Arviointikriteerit, kiitettävä (5)

The student hast participated at least 90% to the sessions.
The average is of the submitted assignments and the submission percentage equals 5.
The quality of the submitted assignments are excellent and it is visible that the student has spent the required time or more with the assignment. The student has challenged his/her skills and researched more about the topic to improve the end result.

Ilmoittautumisaika

01.06.2023 - 05.11.2023

Ajoitus

30.10.2023 - 31.12.2023

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tekniikka ja liiketoiminta

Toimipiste

Kupittaan kampus

Opetuskielet
  • Englanti
Paikat

20 - 60

Koulutus
  • Tieto- ja viestintätekniikan koulutus
  • Degree Programme in Information and Communications Technology
Opettaja
  • Taisto Suominen
Vastuuopettaja

Taisto Suominen

Ryhmät
  • ICTMODgameSem
    MOD Game Development (International Semester)
  • PTIVIS21P
    Game and Interactive Technologies

Tavoitteet

After completing the module, the student is able:
- to understand the technical asset pipeline for 3D game graphics
- to create 3D content for video games other digital media
- to use various software for content creation
- to understand the roles and tasks for 3D graphics in the game industry

Sisältö

- 3D modelling and animation for game engines
- 3D asset creation
- Character modelling
- Modular design
- Lighting and texturing techniques and tools in game engines
- Modern approaches for 3D content creation for game engines

Oppimateriaalit

Lecturer's material and live sessions. Software manufacturer specific online references and materials
Group chat on Discord. Additional material and reading material shared through Itslearning for each week's theme.

Opetusmenetelmät

The course will be delivered through contact sessions and the core learning will take place in a tutorial fashion with laboratory assignments and homework.

Although peer-assisted learning is encouraged, students are expected to produce individual deliverables (in other words, no group work).

The students are expected to give peer feedback on specified laboratory assignments and homework.

The course will be using Itslearning as the learning platform.

Pedagogiset toimintatavat ja kestävä kehitys

This course leans on CDIO principles and takes a project-based learning approach.

Toteutuksen valinnaiset suoritustavat

Competence demonstration, if you have experience from industry or experience that is compatible with the course content contact the lecturer.

Opiskelijan ajankäyttö ja kuormitus

This course requires students to work 135 hours and is divided as follows:
- Contact sessions and instructed laboratory work 48 hours
- Individual homework 87 hours
All course work is individual

Sisällön jaksotus

Course starts on 30.10.2022 and ends 14.12.2022. The course will be held onsite at game laboratory. Tasks and guidance are given at the laboratory classroom.

Each Monday and Thursday contact session in the laboratory C3031. The laboratory assignments and homework are related to the topic of the week.

Week 44 Course Introduction, 3D Graphics in Games, Game engines & tools, content creation inside game engine.
Week 45 Unity: Render pipelines, asset preparation, shader & VFX graph
Week 46 Unity: Lighting in Unity, post process etc
Week 47 Substance Sampler, Authoring PBR materials & Substance in Game Engines
Week 48 Substance Painter & game asset pipeline
Week 49 Substance Painter & game asset pipeline
Week 50 Substance Designer
Week 51 Personal work on assignments.

Assignment changes each week and assignment needs to be returned before next week’s live session. Late submission will affect negatively to the evaluation. Last assignment must be returned before 19.12.2022.

Viestintäkanava ja lisätietoja

All communication trough Itslearning.
This course is prioritized for Game and Interactive Technology Students. Additional students can join only if there are available seats in the game lab.
Recommended Prerequisites:
Game Development Essentials
Introduction to Game Development Tools
Project Course in Game Development
Strong recommendation for basics of 3D Modeling

Arviointiasteikko

H-5

Arviointimenetelmät ja arvioinnin perusteet

The assessment will be based on the individual assignments submitted in the Itslearning workspace.
The lecturer evaluates each assignments from 0-5. To pass the course, students are expected to submit at least 75 % of the assignments. Final grade will be average of assignment grades multiplied by return percent (non-returned assignments are counted as 0). Active participation to the course, discussion and assignments will affect positively.

The students are expected to give peer feedback on specified laboratory assignments and homework. Failing to participate to the peer feedback will result -1 grade to the final evaluation.

Assignment changes each week and assignment needs to returned before next weeks live session.No feedback for late assignment submissions. Last assignment must be returned before 20.12.2023

Hylätty (0)

Student submits less than 75% of the assignments

Arviointikriteerit, tyydyttävä (1-2)

The average is of the submitted assignments and the submission percentage equals 1-2
The quality of the submitted assignments are poor and it is visible that the student has not spent the required time with the assignment

Arviointikriteerit, hyvä (3-4)

The average is of the submitted assignments and the submission percentage equals 3-4
The quality of the submitted assignments are good and it is visible that the student has spent the required time with the assignment but the student has not challenged his/her skills or the assignment lacks the final effort to improve it.

Arviointikriteerit, kiitettävä (5)

The average is of the submitted assignments and the submission percentage equals 5
The quality of the submitted assignments are excellent and it is visible that the student has spent the required time or more with the assignment. The student has challenged his/her skills and researched more about the topic to improve the end result

Ilmoittautumisaika

24.08.2022 - 31.10.2022

Ajoitus

24.10.2022 - 22.12.2022

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tekniikka ja liiketoiminta

Toimipiste

Kupittaan kampus

Opetuskielet
  • Englanti
Koulutus
  • Tieto- ja viestintätekniikan koulutus
  • Degree Programme in Information and Communications Technology
Opettaja
  • Taisto Suominen
Vastuuopettaja

Taisto Suominen

Ryhmät
  • ICTMODgameSem
    MOD Game Development (International Semester)
  • PTIVIS20P
    Game and Interactive Technologies

Tavoitteet

After completing the module, the student is able:
- to understand the technical asset pipeline for 3D game graphics
- to create 3D content for video games other digital media
- to use various software for content creation
- to understand the roles and tasks for 3D graphics in the game industry

Sisältö

- 3D modelling and animation for game engines
- 3D asset creation
- Character modelling
- Modular design
- Lighting and texturing techniques and tools in game engines
- Modern approaches for 3D content creation for game engines

Oppimateriaalit

Lecturer's material and live sessions. Software manufacturer specific online references and materials
Group chat on Microsoft Teams. Additional material and reading material shared through Itslearning for each week's theme.

Opetusmenetelmät

The course will be delivered through contact sessions and the core learning will take place in a tutorial fashion with laboratory assignments and homework.

Although peer-assisted learning is encouraged, students are expected to produce individual deliverables (in other words, no groupwork).

The students are expected to give peer feedback on specified laboratory assignments and homework.

The course will be using Itslearning as the learning platform.

Pedagogiset toimintatavat ja kestävä kehitys

This course leans on CDIO principles and takes a project-based learning approach.

Toteutuksen valinnaiset suoritustavat

Competence demonstration, ff you have experience from industry or experience that is compatible with the course content.

Opiskelijan ajankäyttö ja kuormitus

This course requires students to work 135 hours and is divided as follows:
- Contact sessions and instructed laboratory work 49 hours
- Individual homework 86 hours
All course work is individual

Sisällön jaksotus

Course starts on 24.10.2022 and ends 19.12.2022. First week will be pre-recorded session but otherwise the course will be held onsite at game laboratory. Tasks and guidance are given at the laboratory classroom.

Each Monday and Thursday contact session in the laboratory C3031. The laboratory assignments and homework are related to the topic of the week.

Week 43 Course Introduction, 3D Graphics in Games, Game engines & tools, content creation inside game engine.
Week 44 Unity: Render pipelines, asset preparation, shader & VFX graph
Week 45 Unity: Lighting in Unity, post process etc
Week 46 Substance Alchemist, Authoring PBR materials & Substance in Game Engines
Week 47 Substance Painter & game asset pipeline
Week 48 Substance Painter & game asset pipeline
Week 49 Substance Designer
Week 50 Substance Designer
Week 51 Personal work on assignments.

Assignment changes each week and assignment needs to be returned before next week’s live session. Late submission will affect negatively to the evaluation. Last assignment must be returned before 19.12.2022.

Viestintäkanava ja lisätietoja

All communication trough Itslearning.
This course is prioritized for Game and Interactive Technology Students. Additional students can join only if there are available seats in the game lab.
Pre-requisites:
Game Development Essentials
Introduction to Game Development Tools
Project Course in Game Development
Strong recommendation for basics of 3D Modeling

Arviointiasteikko

H-5

Arviointimenetelmät ja arvioinnin perusteet

The assessment will be based on the individual assignments submitted in the Itslearning workspace .

The lecturer evaluates each assignments from 0-5. To pass the course, students are expected to submit at least 75 % of the assignments. Final grade will be average of assignment grades multiplied by return percent (non-returned assignments are counted as 0).

The students are expected to give peer feedback on specified laboratory assignments and homework. Failing to participate to the peer feedback will result -1 grade to the final evaluation.

Assignment changes each week and assignment needs to returned before next weeks live session.Late submission will affect negatively to the evaluation. Last assignment must be returned before 23.12.2021

Hylätty (0)

Student submits less than 75% of the assignments

Arviointikriteerit, tyydyttävä (1-2)

The average is of the submitted assignments and the submission percentage equals 1-2
The quality of the submitted assignments are poor and it is visible that the student has not spent the required time with the assignment

Arviointikriteerit, hyvä (3-4)

The average is of the submitted assignments and the submission percentage equals 3-4
The quality of the submitted assignments are good and it is visible that the student has spent the required time with the assignment but the student has not challenged his/her skills or the assignment lacks the final effort to improve it.

Arviointikriteerit, kiitettävä (5)

The average is of the submitted assignments and the submission percentage equals 5
The quality of the submitted assignments are excellent and it is visible that the student has spent the required time or more with the assignment. The student has challenged his/her skills and researched more about the topic to improve the end result