3D Game GraphicsLaajuus (5 cr)
Code: TE00BL91
Credits
5 op
Objective
After completing the module, the student is able:
- to understand the technical asset pipeline for 3D game graphics
- to create 3D content for video games other digital media
- to use various software for content creation
- to understand the roles and tasks for 3D graphics in the game industry
Content
- 3D modelling and animation for game engines
- 3D asset creation
- Character modelling
- Modular design
- Lighting and texturing techniques and tools in game engines
- Modern approaches for 3D content creation for game engines
Enrollment
02.07.2024 - 10.11.2024
Timing
28.10.2024 - 20.12.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Engineering and Business
Campus
Kupittaa Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Information and Communication Technology
- Degree Programme in Information and Communications Technology
Teachers
- Taisto Suominen
Groups
-
ICTMODgameSem
-
PTIVIS22PGame and Interactive Technologies
Objective
After completing the module, the student is able:
- to understand the technical asset pipeline for 3D game graphics
- to create 3D content for video games other digital media
- to use various software for content creation
- to understand the roles and tasks for 3D graphics in the game industry
Content
- 3D modelling and animation for game engines
- 3D asset creation
- Character modelling
- Modular design
- Lighting and texturing techniques and tools in game engines
- Modern approaches for 3D content creation for game engines
Materials
Lecturer's material and live sessions. Software manufacturer specific online references and materials
Group chat on Discord. Additional material and reading material shared through Itslearning for each week's theme.
Teaching methods
The course will be delivered through contact sessions and the core learning will take place in a tutorial fashion with laboratory assignments and homework.
Although peer-assisted learning is encouraged, students are expected to produce individual deliverables (in other words, no group work).
The students are expected to give peer feedback on specified laboratory assignments and homework.
The course will be using Itslearning as the learning platform.
Exam schedules
There are no exams for this course.
This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.
International connections
This course leans on CDIO principles and takes a project-based learning approach.
Completion alternatives
Competence demonstration, if you have experience from industry or experience that is compatible with the course content contact the lecturer.
Student workload
This course requires students to work 135 hours and is divided as follows:
- Contact sessions and instructed laboratory work 49 hours
- Individual homework 86 hours
All the course work is individual.
Mandatory participation for 70% of the sessions.
Content scheduling
Course starts on 28.10.2024 and ends 12.12.2024. The course will be held onsite at game laboratory. Tasks and guidance are given at the laboratory classroom. Mandatory participation for 70% of the sessions.
Each Monday and Thursday contact session in the laboratory C3031. The laboratory assignments and homework are related to the topic of the week.
Week 44 Course Introduction, 3D Graphics in Games, Game engines & tools, content creation inside game engine.
Week 45 Unity: Render pipelines, asset preparation, shader & VFX graph
Week 46 Unity: Lighting in Unity, post process etc
Week 47 Substance Sampler, Authoring PBR materials & Substance in Game Engines
Week 48 Substance Painter & game asset pipeline
Week 49 Substance Painter & game asset pipeline
Week 50 Substance Designer
Week 51 Personal work on assignments.
Assignment changes each week and assignment needs to be returned before next week’s live session. Late submission will affect negatively to the evaluation. Last assignment must be returned before 19.12.2023.
Further information
All communication trough Itslearning.
This course is prioritized for Game and Interactive Technology Students. Additional students can join only if there are available seats in the game lab.
Recommended Prerequisites:
Game Development Essentials
Introduction to Game Development Tools
Project Course in Game Development
Strong recommendation for basics of 3D Modeling
Mandatory participation for 70% of the sessions.
Participation is mandatory due: laboratory oriented approach, software licence requirements, peer assisted learning, immediate support and feedback, engagement and motivation, consistency and discipline.
Evaluation scale
H-5
Assessment methods and criteria
The assessment will be based on the individual assignments submitted in the Itslearning workspace.
The lecturer evaluates each assignments from 0-5. To pass the course, students are expected to submit at least 70 % of the assignments. Final grade will be average of assignment grades multiplied by return percent (non-returned assignments are counted as 0). Active participation to the course, discussion and assignments will affect positively.
The students are expected to give peer feedback on specified laboratory assignments and homework. Failing to participate to the peer feedback will result -1 grade to the final evaluation.
Assignment changes each week and assignment needs to returned before next weeks live session.No feedback for late assignment submissions. Last assignment must be returned before 19.12.2024
Assessment criteria, fail (0)
Student submits less than 70% of the assignments and participation is less than 70% to the sessions.
Assessment criteria, satisfactory (1-2)
The student hast participated at least 70% to the sessions.
The average is of the submitted assignments and the submission percentage equals 1-2.
The quality of the submitted assignments are poor and it is visible that the student has not spent the required time with the assignment.
Assessment criteria, good (3-4)
The student hast participated at least 80% to the sessions.
The average is of the submitted assignments and the submission percentage equals 3-4.
The quality of the submitted assignments are good and it is visible that the student has spent the required time with the assignment but the student has not challenged his/her skills or the assignment lacks the final effort to improve it.
Assessment criteria, excellent (5)
The student hast participated at least 90% to the sessions.
The average is of the submitted assignments and the submission percentage equals 5.
The quality of the submitted assignments are excellent and it is visible that the student has spent the required time or more with the assignment. The student has challenged his/her skills and researched more about the topic to improve the end result.
Enrollment
01.06.2023 - 05.11.2023
Timing
30.10.2023 - 31.12.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Engineering and Business
Campus
Kupittaa Campus
Teaching languages
- English
Seats
20 - 60
Degree programmes
- Degree Programme in Information and Communication Technology
- Degree Programme in Information and Communications Technology
Teachers
- Taisto Suominen
Teacher in charge
Taisto Suominen
Groups
-
ICTMODgameSem
-
PTIVIS21PGame and Interactive Technologies
Objective
After completing the module, the student is able:
- to understand the technical asset pipeline for 3D game graphics
- to create 3D content for video games other digital media
- to use various software for content creation
- to understand the roles and tasks for 3D graphics in the game industry
Content
- 3D modelling and animation for game engines
- 3D asset creation
- Character modelling
- Modular design
- Lighting and texturing techniques and tools in game engines
- Modern approaches for 3D content creation for game engines
Materials
Lecturer's material and live sessions. Software manufacturer specific online references and materials
Group chat on Discord. Additional material and reading material shared through Itslearning for each week's theme.
Teaching methods
The course will be delivered through contact sessions and the core learning will take place in a tutorial fashion with laboratory assignments and homework.
Although peer-assisted learning is encouraged, students are expected to produce individual deliverables (in other words, no group work).
The students are expected to give peer feedback on specified laboratory assignments and homework.
The course will be using Itslearning as the learning platform.
International connections
This course leans on CDIO principles and takes a project-based learning approach.
Completion alternatives
Competence demonstration, if you have experience from industry or experience that is compatible with the course content contact the lecturer.
Student workload
This course requires students to work 135 hours and is divided as follows:
- Contact sessions and instructed laboratory work 48 hours
- Individual homework 87 hours
All course work is individual
Content scheduling
Course starts on 30.10.2022 and ends 14.12.2022. The course will be held onsite at game laboratory. Tasks and guidance are given at the laboratory classroom.
Each Monday and Thursday contact session in the laboratory C3031. The laboratory assignments and homework are related to the topic of the week.
Week 44 Course Introduction, 3D Graphics in Games, Game engines & tools, content creation inside game engine.
Week 45 Unity: Render pipelines, asset preparation, shader & VFX graph
Week 46 Unity: Lighting in Unity, post process etc
Week 47 Substance Sampler, Authoring PBR materials & Substance in Game Engines
Week 48 Substance Painter & game asset pipeline
Week 49 Substance Painter & game asset pipeline
Week 50 Substance Designer
Week 51 Personal work on assignments.
Assignment changes each week and assignment needs to be returned before next week’s live session. Late submission will affect negatively to the evaluation. Last assignment must be returned before 19.12.2022.
Further information
All communication trough Itslearning.
This course is prioritized for Game and Interactive Technology Students. Additional students can join only if there are available seats in the game lab.
Recommended Prerequisites:
Game Development Essentials
Introduction to Game Development Tools
Project Course in Game Development
Strong recommendation for basics of 3D Modeling
Evaluation scale
H-5
Assessment methods and criteria
The assessment will be based on the individual assignments submitted in the Itslearning workspace.
The lecturer evaluates each assignments from 0-5. To pass the course, students are expected to submit at least 75 % of the assignments. Final grade will be average of assignment grades multiplied by return percent (non-returned assignments are counted as 0). Active participation to the course, discussion and assignments will affect positively.
The students are expected to give peer feedback on specified laboratory assignments and homework. Failing to participate to the peer feedback will result -1 grade to the final evaluation.
Assignment changes each week and assignment needs to returned before next weeks live session.No feedback for late assignment submissions. Last assignment must be returned before 20.12.2023
Assessment criteria, fail (0)
Student submits less than 75% of the assignments
Assessment criteria, satisfactory (1-2)
The average is of the submitted assignments and the submission percentage equals 1-2
The quality of the submitted assignments are poor and it is visible that the student has not spent the required time with the assignment
Assessment criteria, good (3-4)
The average is of the submitted assignments and the submission percentage equals 3-4
The quality of the submitted assignments are good and it is visible that the student has spent the required time with the assignment but the student has not challenged his/her skills or the assignment lacks the final effort to improve it.
Assessment criteria, excellent (5)
The average is of the submitted assignments and the submission percentage equals 5
The quality of the submitted assignments are excellent and it is visible that the student has spent the required time or more with the assignment. The student has challenged his/her skills and researched more about the topic to improve the end result
Enrollment
24.08.2022 - 31.10.2022
Timing
24.10.2022 - 22.12.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Engineering and Business
Campus
Kupittaa Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Information and Communication Technology
- Degree Programme in Information and Communications Technology
Teachers
- Taisto Suominen
Teacher in charge
Taisto Suominen
Groups
-
ICTMODgameSem
-
PTIVIS20PGame and Interactive Technologies
Objective
After completing the module, the student is able:
- to understand the technical asset pipeline for 3D game graphics
- to create 3D content for video games other digital media
- to use various software for content creation
- to understand the roles and tasks for 3D graphics in the game industry
Content
- 3D modelling and animation for game engines
- 3D asset creation
- Character modelling
- Modular design
- Lighting and texturing techniques and tools in game engines
- Modern approaches for 3D content creation for game engines
Materials
Lecturer's material and live sessions. Software manufacturer specific online references and materials
Group chat on Microsoft Teams. Additional material and reading material shared through Itslearning for each week's theme.
Teaching methods
The course will be delivered through contact sessions and the core learning will take place in a tutorial fashion with laboratory assignments and homework.
Although peer-assisted learning is encouraged, students are expected to produce individual deliverables (in other words, no groupwork).
The students are expected to give peer feedback on specified laboratory assignments and homework.
The course will be using Itslearning as the learning platform.
International connections
This course leans on CDIO principles and takes a project-based learning approach.
Completion alternatives
Competence demonstration, ff you have experience from industry or experience that is compatible with the course content.
Student workload
This course requires students to work 135 hours and is divided as follows:
- Contact sessions and instructed laboratory work 49 hours
- Individual homework 86 hours
All course work is individual
Content scheduling
Course starts on 24.10.2022 and ends 19.12.2022. First week will be pre-recorded session but otherwise the course will be held onsite at game laboratory. Tasks and guidance are given at the laboratory classroom.
Each Monday and Thursday contact session in the laboratory C3031. The laboratory assignments and homework are related to the topic of the week.
Week 43 Course Introduction, 3D Graphics in Games, Game engines & tools, content creation inside game engine.
Week 44 Unity: Render pipelines, asset preparation, shader & VFX graph
Week 45 Unity: Lighting in Unity, post process etc
Week 46 Substance Alchemist, Authoring PBR materials & Substance in Game Engines
Week 47 Substance Painter & game asset pipeline
Week 48 Substance Painter & game asset pipeline
Week 49 Substance Designer
Week 50 Substance Designer
Week 51 Personal work on assignments.
Assignment changes each week and assignment needs to be returned before next week’s live session. Late submission will affect negatively to the evaluation. Last assignment must be returned before 19.12.2022.
Further information
All communication trough Itslearning.
This course is prioritized for Game and Interactive Technology Students. Additional students can join only if there are available seats in the game lab.
Pre-requisites:
Game Development Essentials
Introduction to Game Development Tools
Project Course in Game Development
Strong recommendation for basics of 3D Modeling
Evaluation scale
H-5
Assessment methods and criteria
The assessment will be based on the individual assignments submitted in the Itslearning workspace .
The lecturer evaluates each assignments from 0-5. To pass the course, students are expected to submit at least 75 % of the assignments. Final grade will be average of assignment grades multiplied by return percent (non-returned assignments are counted as 0).
The students are expected to give peer feedback on specified laboratory assignments and homework. Failing to participate to the peer feedback will result -1 grade to the final evaluation.
Assignment changes each week and assignment needs to returned before next weeks live session.Late submission will affect negatively to the evaluation. Last assignment must be returned before 23.12.2021
Assessment criteria, fail (0)
Student submits less than 75% of the assignments
Assessment criteria, satisfactory (1-2)
The average is of the submitted assignments and the submission percentage equals 1-2
The quality of the submitted assignments are poor and it is visible that the student has not spent the required time with the assignment
Assessment criteria, good (3-4)
The average is of the submitted assignments and the submission percentage equals 3-4
The quality of the submitted assignments are good and it is visible that the student has spent the required time with the assignment but the student has not challenged his/her skills or the assignment lacks the final effort to improve it.
Assessment criteria, excellent (5)
The average is of the submitted assignments and the submission percentage equals 5
The quality of the submitted assignments are excellent and it is visible that the student has spent the required time or more with the assignment. The student has challenged his/her skills and researched more about the topic to improve the end result