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Serious Games ProjectLaajuus (10 op)

Tunnus: 5051239

Laajuus

10 op

Osaamistavoitteet

After completing the course, the student will be able to:
- Incorporate learning into an electronic gameplay environment
- Capture and utilise appropriate game data to measure and analyse player progress and competency within the intended use case
- Convey and adhere to ethical considerations when designing a serious game environment
- Apply state of the art serious game development methodologies and technologies when building a serious game environment
- Design and implement serious games in a specific domain (e.g. technology industry, well-being, education or tourism) in cooperation with experts from different sectors
- Add learning value to serious games through the incorporation of sound effects and music

Sisältö

- The psychology of behaviour change and how to apply this to serious game development
- Backend system design and development tools
- Analysis techniques and progress monitoring of serious game generated data
- Principles of ethics, compliance and accepted business practices
- Academic literature and other practical expert contributions for building serious game
- Sound selection, editing and scripting for game events
- Executing CDIO principles in a selected domain specified in the course implementation plan

Ilmoittautumisaika

04.12.2024 - 13.01.2025

Ajoitus

03.03.2025 - 30.04.2025

Opintopistemäärä

10 op

Toteutustapa

Lähiopetus

Yksikkö

Tekniikka ja liiketoiminta

Toimipiste

Kupittaan kampus

Opetuskielet
  • Englanti
Paikat

0 - 50

Koulutus
  • Tieto- ja viestintätekniikan koulutus
  • Degree Programme in Information and Communications Technology
Opettaja
  • Werner Ravyse
  • Víctor Blanco Bataller
  • Jaro Virta
Vastuuopettaja

Werner Ravyse

Ryhmät
  • PTIVIS22P
    Game and Interactive Technologies

Tavoitteet

After completing the course, the student will be able to:
- Incorporate learning into an electronic gameplay environment
- Capture and utilise appropriate game data to measure and analyse player progress and competency within the intended use case
- Convey and adhere to ethical considerations when designing a serious game environment
- Apply state of the art serious game development methodologies and technologies when building a serious game environment
- Design and implement serious games in a specific domain (e.g. technology industry, well-being, education or tourism) in cooperation with experts from different sectors
- Add learning value to serious games through the incorporation of sound effects and music

Sisältö

- The psychology of behaviour change and how to apply this to serious game development
- Backend system design and development tools
- Analysis techniques and progress monitoring of serious game generated data
- Principles of ethics, compliance and accepted business practices
- Academic literature and other practical expert contributions for building serious game
- Sound selection, editing and scripting for game events
- Executing CDIO principles in a selected domain specified in the course implementation plan

Arviointiasteikko

H-5

Ilmoittautumisaika

02.12.2023 - 08.03.2024

Ajoitus

29.02.2024 - 20.05.2024

Opintopistemäärä

10 op

Toteutustapa

Lähiopetus

Yksikkö

Tekniikka ja liiketoiminta

Toimipiste

Kupittaan kampus

Opetuskielet
  • Englanti
Paikat

20 - 60

Koulutus
  • Tieto- ja viestintätekniikan koulutus
  • Degree Programme in Information and Communications Technology
Opettaja
  • Mika Luimula
  • Víctor Blanco Bataller
  • Werner Ravyse
  • Jaro Virta
Vastuuopettaja

Werner Ravyse

Ryhmät
  • ICTMODgameSem
    MOD Game Development (International Semester)
  • PTIVIS21P
    Game and Interactive Technologies

Tavoitteet

After completing the course, the student will be able to:
- Incorporate learning into an electronic gameplay environment
- Capture and utilise appropriate game data to measure and analyse player progress and competency within the intended use case
- Convey and adhere to ethical considerations when designing a serious game environment
- Apply state of the art serious game development methodologies and technologies when building a serious game environment
- Design and implement serious games in a specific domain (e.g. technology industry, well-being, education or tourism) in cooperation with experts from different sectors
- Add learning value to serious games through the incorporation of sound effects and music

Sisältö

- The psychology of behaviour change and how to apply this to serious game development
- Backend system design and development tools
- Analysis techniques and progress monitoring of serious game generated data
- Principles of ethics, compliance and accepted business practices
- Academic literature and other practical expert contributions for building serious game
- Sound selection, editing and scripting for game events
- Executing CDIO principles in a selected domain specified in the course implementation plan

Arviointiasteikko

H-5

Ilmoittautumisaika

02.01.2023 - 10.03.2023

Ajoitus

02.03.2023 - 19.05.2023

Opintopistemäärä

10 op

Toteutustapa

Lähiopetus

Yksikkö

Tekniikka ja liiketoiminta

Toimipiste

Kupittaan kampus

Opetuskielet
  • Englanti
Koulutus
  • Tieto- ja viestintätekniikan koulutus
  • Degree Programme in Information and Communications Technology
Opettaja
  • Mika Luimula
  • Werner Ravyse
Vastuuopettaja

Werner Ravyse

Ryhmät
  • ICTMODgameSem
    MOD Game Development (International Semester)
  • PTIVIS20P
    Game and Interactive Technologies

Tavoitteet

After completing the course, the student will be able to:
- Incorporate learning into an electronic gameplay environment
- Capture and utilise appropriate game data to measure and analyse player progress and competency within the intended use case
- Convey and adhere to ethical considerations when designing a serious game environment
- Apply state of the art serious game development methodologies and technologies when building a serious game environment
- Design and implement serious games in a specific domain (e.g. technology industry, well-being, education or tourism) in cooperation with experts from different sectors
- Add learning value to serious games through the incorporation of sound effects and music

Sisältö

- The psychology of behaviour change and how to apply this to serious game development
- Backend system design and development tools
- Analysis techniques and progress monitoring of serious game generated data
- Principles of ethics, compliance and accepted business practices
- Academic literature and other practical expert contributions for building serious game
- Sound selection, editing and scripting for game events
- Executing CDIO principles in a selected domain specified in the course implementation plan

Arviointiasteikko

H-5

Ilmoittautumisaika

31.01.2022 - 11.03.2022

Ajoitus

28.02.2022 - 19.05.2022

Opintopistemäärä

10 op

Toteutustapa

Lähiopetus

Yksikkö

Tekniikka ja liiketoiminta

Opetuskielet
  • Englanti
Paikat

0 - 60

Koulutus
  • Tieto- ja viestintätekniikan koulutus
  • Degree Programme in Information and Communications Technology
Opettaja
  • Mika Luimula
  • Werner Ravyse
  • Taisto Suominen
Vastuuopettaja

Werner Ravyse

Ryhmät
  • ICTMODgameSem
    MOD Game Development (International Semester)
  • PTIVIS19P
    Game and Interactive Technologies

Tavoitteet

After completing the course, the student will be able to:
- Incorporate learning into an electronic gameplay environment
- Capture and utilise appropriate game data to measure and analyse player progress and competency within the intended use case
- Convey and adhere to ethical considerations when designing a serious game environment
- Apply state of the art serious game development methodologies and technologies when building a serious game environment
- Design and implement serious games in a specific domain (e.g. technology industry, well-being, education or tourism) in cooperation with experts from different sectors
- Add learning value to serious games through the incorporation of sound effects and music

Sisältö

- The psychology of behaviour change and how to apply this to serious game development
- Backend system design and development tools
- Analysis techniques and progress monitoring of serious game generated data
- Principles of ethics, compliance and accepted business practices
- Academic literature and other practical expert contributions for building serious game
- Sound selection, editing and scripting for game events
- Executing CDIO principles in a selected domain specified in the course implementation plan

Arviointiasteikko

H-5