Werner Ravyse
The Quality Assurance topic of the course follows several chapters of the book:
Levy, L., & Novak, J. (2009). Game development essentials: Game QA & testing. Cengage Learning.
Due to the ongoing developments in the field of Game Testing, recommended additional literature will be provided as part of the lecture material at the appropriate timing. This ensures that students are kept abreast with the latest testing techniques and trends.
Learning on this course combines instructivist (20-25%), constructivist (50%) and connectivist (25-30%) learning methods, implying that students will receive instruction during contact sessions while also being responsible for their own development in the field of game testing. Students will have group assignments, where peer-assisted learning will be encouraged through various e-communication channels.
This course is a collaboration with the University of Turku and we will use the Moodle learning platform. The shortcut to the moodle page is:
http://bit.ly/gtst2022 - it will be activated in time for the course start
Students are able to access Moodle using their Haka accounts (TUAS account credentials).
There are 4 main assignments that should be completed at the conclusion of each respective topic:
Quality assurance (group assignment)
Usability testing (individual assignment)
User experience testing (individual assignment)
Effectiveness study (group assignment)
The course includes 5 online quizzes that must be completed:
Tester skillsets
Getting to know what bugs there are
Elite bug hunting
Usability
User experience testing
The course includes 12 formative tasks scattered throughout the various topics.
All assignments and quizzes are transposed to a grade out of 5
Course grade is calculated as follows:
(Average of main assignments x 0,75) + (Average of online quizzes x 0,25)
The formative tasks are used to monitor student progress and no grade will be released until all formative tasks are complete and submitted.
All tasks will be submitted through the LMS.
English
29.08.2022 - 14.10.2022
30.07.2022 - 09.09.2022
Engineering and Business
This course is a collaboration with the University of Turku and we will use the Moodle learning platform. The shortcut to the moodle page is:
http://bit.ly/gtst2022 - it will be activated in time for the course start
Students are able to access Moodle using their Haka accounts (TUAS account credentials).
Students can also reserve support with the lecturer or time for practical work at the Game Lab.
Degree Programme in Information and Communication Technology, Degree Programme in Information and Communications Technology
Kupittaa Campus
H-5
There still exists some uncertainty about the COVID19 situation for the Autumn 2022 semester so students will be informed about the nature (online vs. face-to-face) of the course presentation.
This course has no formal exam.
This course leans on CDIO principles and takes a project-based learning approach.
The course is managed online via the Moodle learning platform. During the contact sessions, students will receive instructions on how to complete the respective study section for that topic.
All study material will be available online.
This course is 5 ECTS - students are expected to work 135 hours:
- Contact sessions (10 to 20 hours)
- Independent reading and research (25 to 35 hours)
- Practical experiential learning (80 to 100 hours) - this includes time for doing assignments
The course is divided into three main topics and scheduled in phases:
PHASE 1
Effectiveness testing
PHASE 2
User-centered testing with two sub-parts, namely:
- Usability testing
- User experience testing
PHASE 3
Quality assurance testing (bug hunting) with three sub-parts, namely:
- Tester skillsets
- Getting to know what bugs there are
- Elite bug hunting
All tasks are mandatory for a successful completion of the course. Any outstanding tasks will result in course grades being withheld from the respective students.